Very nice! I honestly didn't expect to see characters with so much... character. For lack of a better word. I'm kind of getting a Castle Crashers and Alien Hominid vibe. Its fun. Curious to know your process on creating these. Were these painted in PS or Illustrator? Also, in the 3D screenshot, is that just Maya with a…
Well, well, well ... I must say that im fucking glad to see my concept art falling in such goods hands ! I can't tell you how I feel but thank you for this awesome 3d modeling !!! You sir are fucking good ! I'm gonna put your work on illustration and concept art forum !!!
Part of what makes Per's, and other armor designs look good is really just graphic design. Placing interesting shapes next to eachother. Nothing to do with "real life" stuff, IMO. I don't know that studying real engines is going to jazz up your designs, although it will help the realism of your illustration.
Jackablade...yeah there are a few animation/visfx houses here in Adelaide. No more games studios though. Yeah, I think I might be looking at balancing work between contract 3d and freelance illustration. Muzz...oh, sorry I missed your thread. Yah...Ryan Langley?? We was one of our QA guys.
Sorry I know nothing about XSI. It looks like your normals are not baking cleanly. As you said one way to bake is to isolate the different high/low pairs with material IDs in Max. Another option that is software independent, is to explode your model before you bake. The first post in this thread illustrates the idea behind…
@Doxturtle Thanks man! Very good point on the muddiness of the boots. I was so focused on the main 3D illustration that the boots took a back seat when it came to polishing the textures and storytelling. I'm thinking about returning to this if I have time this term, so I'll upload new renders if I do! Thanks again!
Quick question does anyone know if you can use Vector Art for 2D Mobile Games with unreal 4? i guess what I'm trying to say is could i create art in AI ( illustrator ) to create sprites/tileset for the 2d games I'm currently working on to use within unreal paper 2d.
So, these are the colors I want to use for the particles, since the light in the flower is the one coming from the wand. Although I wanted to use a pinker light as a compliment color to the rest of the image. I'll see what I come up with, I don´t really want the full illustration to be in a green tone [source of video:…
Great work, modelling is stellar and you really captured her well. I don't know if it is the lighting setup, rendering or textures but she is coming across a bit flat, especially with the skin so here is some suggestions: It's quite heavy handed and sloppily made but hopefully you get the point I am trying to illustrate.
Aw man, you got this Chris. I have been wanting to draw more mechanical stuff with that strong illustrative line recently... Metal Slug + Metal Gear ftw. Hmm, bolts and plates and little WW2 vehicle widgetry... wonder why. ;) Be free with it, this shall be excellenttight detail weight and ratio so far.