Hi people, Got a question that I did not find a satisfying answer to searching the PC forum. I have a high poly and a low poly asset put together and got the normal maps projected onto the low poly. It is a concrete road block and I want to capture more detail out of the concrete texture. When I used Max I used to add a…
I think it's a topic we all fall into at some point, and we become so familiar with these techniques that we end up mastering them. But really, from my perspective, I'm looking for an add-on or specific flow for something very specific, and the combination of these makes the entire flow better. But I don't know of a tool…
I also observed that the flickering occurs when I'm at a distance, but it doesn't happen when I'm up close. I did some research and found a post suggesting that I enable mip maps. I followed a tutorial that involved adjusting the mip map settings, which did help reduce the flickering, but the quality looked lower when…
Before moving onto something further down the body I decided that I should get the helmet detailed and textured. The main detail that I added on the helmet were slight dents on top and a textured surface to the strap to make it look like leather, I then added a scratched metal texture to the helmet itself and the leather…
[ QUOTE ] Hardly making their own engine, more like stealing U3 tech. [ QUOTE ] (4) Silicon Knights may alter the Engine without restriction (7) the game engine developed by Silicon Knights is totally independent of the Unreal Engine 3 and therefore is the sole property of Silicon Knights, or, alternatively, the game…
Hi folks! I modeled this crate for modeling/texturing practice and when I imported into Substance and textured, I noticed the UVs were strange on the back bottom plank and the side. The other sides are okay. I transferred UVs on some of these but not all, however, I deleted history and did everything correctly in that…
I reached the same conclusion. Its a precision issue of the normal map. the Flat area of the normal is not 128,128,255 but fluctuates between that and 127,127,255 Your solution did not work for me as add/subtracting didn't seem to do anything. What end up working for me was flattening the normal with a value of 2 (1…
Hey everyone, thanks for the feedback! I still haven't had a chance to make the spec map. I spent this morning trying to redo the normal map to optimize the mesh and fighting with the AO map. The horizontal beam on the door has some AO that was rendered in max, the rest of the AO was made from the normal map. Ignore the…
@ KristianT - Regarding your question about making a scene in 3d app or in udk. If its for the rough size/volumes test u can do it in 3dapp. Not even need to get it into Unreal. It can be just for you to roughly estimate the possible size and composition of the scene. Basic boxes/cylinders r used in such case. Regarding…