Here are some things I've noticed about the WoW Style when looking at weapons and tier sets for inspiration and reference. 1. Light sources Just about every piece of wow Gear and Armor glows! But this is not exclusive to nifty particle effects and lightning, every piece of gear that has an area of origin for such effects…
First piece I'm working on finishing up. http://farm3.staticflickr.com/2644/4134069727_981029f79a.jpg http://2.bp.blogspot.com/_dLGtH8DV7rs/TDC-xczq__I/AAAAAAAABs0/Bg9P1uXRB_w/s1600/Degeberga+ford+epa.JPG
I apologize in advance as this will be lengthy, please note that my goal is to help you get a better understanding on where you could improve and how. I'm going to break it down first as what areas need work and then go into detail exactly why these things are bad or good -Highpoly/anatomy -Lowpoly -UVs -Texture HIGHPOLY…
It's a very good sart, I'd say. It's mostly accurate, except for some details. Here are some of the things I think should be revised: 1. Rear sight base. It's a bit weirdly modeled - mainly, the sight elevation slope doesn't look right. Also, you are missing the gas tube locking lever. Here are some ref pictures that…
For organic shapes especially if you already have been sculpting the model in Zbrush already, you can use tools like Zremesher with guides to create a base re-topology that you later on can edit by hand. Another auto-start I have seen used during projects is 3D Coat, here again the result (if guided properly) can get you a…
AAAARRRRGGGGGHHHHH!!!!!!! :\ I was going to make a Sylvanas model for Comicon, but this is already way better than what I would have made. Really beautiful model and textures.
Looks good! :) Nice work! I would say that his arms are a bit too long, it looks like Yoda but it doesn't feel quite like Yoda yet, you're on your way though. Try to make sure that the detail around the eyes really pop. http://www.irmin.com/wallpaper/Movies/Yoda.jpg I would say that you have to nail his expression as well…
I totally see your point, myself i really disliked those ugly "rams" on the AC Blackflag ships, but i thin sometimes a bit of exageration in the proportion can really help to catch the essence of the design. They used that a lot in AC Origins ( like here : https://www.artstation.com/artwork/E0800 ). But the first goal of…