After playing quite a lot of the beta, I've come away with somewhat mixed feelings, while I enjoy it and find each match enjoyable and exciting (Apart from when I get a daft team :P ) I really feel that the titans have been so underutilized. I was talking about this with a mate of mine and we both felt that they were…
It looks like a pretty decent sculpt, but you've lost a fair bit of bulk from the original concept, and you've made a lot of the detail more "skin tight" if that makes any sense. The concept has a much more interesting silhouette than your model at the moment. You could really do with making the trousers puff out more at…
Minor point: English is Shotgun's 2nd language, so I give him a bit of slack in that department. I couldn't type Hebrew even at a 1st grade level, so he's ahead of me there. I just thought I'd jump in here and say that while I applaud innovative ideas, and fresh creativity, I enjoy concepts & media that "evolves". I like a…
Background: I have been working in the industry since 2004. I've spent about 6 years inhouse and nearly 5 years now as a freelance character artist. I've worked on a few failed AAA projects, and contributed to and shipped a couple of AAA titles, the most recent was the MMO Rift. When I Left the team at Trion I was the Lead…
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
I am a college student currently working on her thesis film and I need a 3D background artist to help me light/texture my backgrounds in Maya using UV wrapping. What I am looking for: 1. MUST KNOW HOW TO RENDER EITHER IN MENTAL RAY OR ARNOLD OR REDSHIFT 2. take the UVs and create the textures in Photoshop 3. Someone who…
I've noticed a trend here at Polycount recently. We've been getting lots of new posters asking about getting into the game industry. I figured we could use a sticky thread where we post our stories for others to read and take inspiration from. There's a bit of solace to be found when reading about other's trials and…
Hi, I was trying to learn more about the efficient UV techniques for game models. And that is how I came to know about the importance of edge padding from some earlier posts here. Unfortunately I have already prepared a few game props like furniture, crates and barrels etc. without edge padding. Now I have to recreate…
Hi there! I just recently picked up UE4 and put together an environment! I spent about a month on it from start to finish. There are quite a few things I would love to go back and touch up or fix, but with the school semester about to start again I'm going to be off running into a new project. All of the screenshots are…
Takashi's Curse This will be our final year project at the University of Hertfordshire. The Team: Lead Environment Artist: Jack Gathercole Environment Artist: Benjamin Stefanyszyn Lead Character Artist: Juraj Maruska Character/Concept Artist: Sharon Lau Freelance Artists: Concept Artist/Animator: Aria Hiraishi Animator:…