Humans are a very standard size, as a human at a very standard size certain identifiable objects will tell me subconsciously how big things are. i.e. Make a very very obvious door, then make it tiny and put it into a wall. That wall looks HUGE.…
AAALRIGHT.... So I got the shoulders textured. I changed the theme of the whole set after coming to the conclusion that a swampy set for Nature's Prophet just wasn't really consistent with the lore in the game. New idea is thus.... Before Verodicia planted the last seed that became Nature's Prophet, she planted a seed…
I disagree, r_fletch_r: it can be a super speedy way to do --certain-- things if you know what you're doing ...and it gets you a *pixel perfect* match for a diffuse(unlike a lot of the grayscale height-to-normal conversion tools, which create a halo). This makes it a perfect trick to use with a hand-painted diffuse.…
hey thanks alot guys! its super aprecieted! @organizedchaos well it took me less and less time at each one. the first i would say about 12-15 hours and the last one about 5h @good idea :D @donavonyoung yes its in my plans but ill keep them for last. right now im doing a women and im gonna try to add differnet emotions on…
This is just awesome, the model is super cool! Could we see some high polys? A few critiques: - Design wise, it doesn't say much of a bike feel to me, it took me a few seconds to see how this is ridden as such. Initially I read it as just a plane. I think this could totally be improved by taking the time to redo just the…
yeah. ive made it a habbit to ALWAYS get rid of the blue checker, as it does bounce light onto your objects. one thing ive noticed with a recent scene is that any emissive light will show a seam between modular meshes. by emissive light i mean meshes or materials that use their emissive to create static lighting.. which…
Aaaaand I'm back with an update! Been working on really getting a nice jagged/rocky look to the platform and I think I'm pretty much done with it and need to move on. I tried to stay as close to the concept art as possible. There's some bits that I could probably still push around and get the *exact* shape of the drawing…
Joeriv they just looks weird. Like no rocks, but something with rock texture. But on the enviro, they looks ok. (sorry for english). Maybe if you want, try something like this: http://1.bp.blogspot.com/-2M9tpayM5oc/UJ8GWaehENI/AAAAAAAAAFw/SYOZBhFcByU/s1600/rocks.jpg…
I really love the details such as the companion´s skull, the small trap on the belt and the hook on the shoulder piece, really made me smile! The bone gauntlets also look really cool and interesting. If she has such a "deep" connection or affection for bones, you could also make her weapon out of a creature which was most…