well i have done a few models before, but most of that was years ago.. back then i did a couple of low poly models i'd say about 5-6, most of them were really bad, the last one looked ok. those were done in 3dsmax when i had the chance to use it. a few weeks ago i started using blender, i modeled about 3 models before i…
Hello. Thank you for sharing, that is a lot of information. The link to the "photometric viewer" seems dead (expired domain). You mentioned at the end that decisions on light type and location aren't relevant, but let me tell you, I'd love to know more about how lights are chosen, placed etc. so that you not only light the…
Hey lloyd, Im from a 3dsmax and Cinema4d background, Im just trying to find the fastest workflow in maya. I dont want to be wasting time going in and out of settings/menus if I can so any common worflows/hotkeys/shortcuts to do the stuff Ive listed is what Im looking for. Hey Bal can you explain how grouping objects helps…
I think part of the reason this is confusing is because everyone is treating "tessellation" as a single set feature, when really it is just a shader function and can be used in different ways. Developers are creating different tessellation algorithms that work in different ways and are better or worse for different…
Calling this one done! A week ago, when I got tickets to the Star Wars premiere, I decided it was time to bring this one to an end. During the week I worked a few hours on it everyday and now that I finished the StarKiller, I'm posting it in here to let it go. :) To be honest, there were a few times I felt like a was…
Nothing really beats reducing polys by hand in any app. But there are some pretty good plug-ins available that do a pretty good job of reducing polys. I'm not sure what 3D app you're using but there is one for 3dsMax called PolyCruncher that does a pretty good job at not messing up your UV's, but can mess up the topology…
One thing I really disliked about conference talks, is that most of the time the speaker talks shit and only mention maybe 1 or 2 things that really interest you on the subject but never elaborate on it. If anything dude, think of something you'd like to see if you went to a talk on the character creation pipeline. Demo…
I agree it catches way too many people off guard, they should just disable it and give a progress bar instead. To explain it: That's the actual output of all the maps combined (same thing as running a "complete map). What it shows is a full render of the object, then based on your settings it saves out pieces of that…
It looks to me like the foot was moved with "Affect pivot only" turned on in the Hierarchy tab. You could turn it back on and move the foot back, which actually repositions the toes, the leg and the IK pivots. They probably moved the toes back into position with either the same trick or in figure mode, so be ready to…
http://uploader.ws/upload/200808/testgridcirclesdx7.png I used this one for a good long while, until I made my own. Mines highly personalized and makes me laugh every time I see it. It also does exactly what I need it to do. If you load the checkerboard pattern into an empty slot in a blank file and save that file as…