Agreed, the ribbon introduced lag was annoying. They've done a lot to speed it up quite a bit now so the lag for me isn't noticeable, the horribly inconsistent UI is what keeps me from using it. I Disable the ribbon and set keyboard shortcuts for the few things that I need. The "old menu system" is still there and active…
maybe get in contact with commander_keen: http://boards.polycount.net/showpost.php?p=1132790&postcount=197 he did some BSP/lightmapping in unity - might not in all cases but for levels like his examples is surely looks great.
if you have former programming or scripting experience (loops, variables, building functions,...) learning by exploring other scripts and just doing should be just fine. If you lack any of that knowledge or experience then there are some videos that can help you to get started but like always they aim usually for total…
Hi serrifle Take a look at my script on this page: http://polycount.com/discussion/195015/maya-script-request-select-hard-edges-on-current-object Then just add this on the end: polyBevel3 -chamfer false Mess with the values in the channel box or the IVE that appears in the view port (try press t if not there by default)…
I hope to hell Pixologic doesn't get in the bloat bandwagon, because there is not byte of ram I can spare when running zbrush. I still use Photoshop 5.0, for 99% of my texturing. I just fire up CS2 when for warping or using brushes. I'm basically working in abandonware. (it's from 1998 ) damn emoticons
If you go with the 2,718 tri lod you could probably round out the gauges, bottle and tank a bit and still come in under 3k? Especially if you delete the unseen tris. You could probably push it up to 5k or hell even leave it, 8k -unseen isn't going to be that expensive really. And as if we haven't beaten this dead horse…
Much like the critique the internet suffers, the fictional novel was frothed upon with the same rigerous vigour in the 19th century. The young people shouldn't read, let alone this vile fiction that shall surely turn them into hooting imbeciles quicker than a fart from a duck's bottom.
You should probably check out [ame="https://www.amazon.co.uk/How-Render-TP-Scott-Robertson/dp/1933492961/ref=sr_1_1?ie=UTF8&qid=1444899503&sr=8-1&keywords=how+to+render"]How to Render by Scott Robertson [/ame] And as i mentioned earlier, Sam Nielson's course at Schoolism.com is awesome ;)
the shape of the boot sticks out as the biggest error to me. currently what you have looks like a toddler;s shoe, but even then it looks too straight/rectangular and cant tell the left from the right. look at more boot reference and feet reference too.…