Hi all! The topic of normal maps seems (pun intended) to come up a lot here, so please excuse me for posting on it again. I recently became a 3D game art student, and I'm mostly self taught at this point. I gave myself the challenge of once and for all figuring out the normal map and AO baking workflow. I'd like to think…
I've been working on lots of little fine tuning, the face is a challenge to try and decide what is important to keep and what you simplify down since he has so much high detail basically everywhere. My goal is to get all the main hits that denote his angularity. IE: Nose, angle of ears, brows, and beard. There's a few…
ZBrush retopology is pretty lacking these days. It really hasn't been touched in a while, so it's mostly just basic grunt work. I'd use it for getting down simpler shapes and basemeshes, but if you have access to other programs (Max/Maya/Softimage/Topogun/whatever), then you'll probably find they offer more convenient…
Minor update time (kinda). Didn't get much of a chance to do any work on this in the last week or so unfortunately, but I was able to put in some time today. Spent a lot of time tweaking the face, mostly around the eyes. I added eyelashes and messed around A LOT with the shape, size and position of the eyelids as well as…
Model/normals look sharp. Couple thoughts on materials: 1. The little dings where the wood/enamel/clear coat have been chipped away is going to be quite a bit less specular and have a smaller exponent. ATM it seem as if those details only exist on the diffuse. 2. The wood diffuse itself could use a lot more range and…
I'm not entirely certain that we are talking apples to apples. I'm not suggesting to make several separate models. The methods above will all output a single model with one bodypart, one batch, one VMT. The SMDs look almost identical accept that the skinned SMDs have more bone nodes. The compiler prunes the unused bones…
Very nice improvement,the visual quality has already gone up quite a bit. There are a few more things you can improve upon. 1.on the plate on the UV layout left of the wheel,you have rust which runs across the whole plate including the raised sections. When you have details which run over parts which are different heights…
Ah, yes. I see, the BBCode messed up that sentence. And took out most of my post from one use of URL to the next. As such I can see your frustration with my crappy site and didn't see the, proposed, NEW skin. If you could take the time to comment on it that would be appreciated. The "too many links" comes from portions I…
I dug up an old post from a blog that I no longer maintain (shame on me). I think it is relevant to the topic, so I'll just paste it here: I have come to find that drawing is an indispensable tool no matter what medium you intend to work in. Use it to make notes, to examine different ideas, and to flesh out problem areas…
Yes I know its 12:04 and I know my images suck, I did them in six hours today. Due to a frustrating number of display driver crashes (AMD life), file corruptions, and my first few Idea's being almost as bad as this one turned out I found myself starting a completely new project this morning. I am not ... "proud" of my…