This might be a strange one. We've just noticed at work that on world aligned materials (which we're using for mesh ground tiles) when a mesh gets rotated the direction of the normals seems to rotate with it. To illustrate the problem, this is one plane duplicated four times and each rotated 90 degrees. The seam is the…
Hello everybody two months ago we founded Flow Studios - a 2D and 3D outsourcing provider for game art content. It's a great joy for us to work here, designing characters, backgrounds, props, etc. We provide both 2D and 3D artwork. I'm happy seeing that our idea was received with a warm welcome from the "scene". Stay tuned…
So you may remember this level I was working on in July, well its finally ready for public play testing! ElysiumGX, Jaysinsan & DGUnreal from the Epic community have been helping me out and I think I got most of the bot pathing flowing well. There's a large amount of ammo and weapon pickups and quad damage that requires…
Hey guys, A friend and I are working on an environment project for school. The project is based on Japanese Edo architecture which makes use of paper amongst other materials in their buildings. I want to make a shader that makes it look like there's either a soft orange light shining or flickering behind the paper to help…
Hi all, I have been trying to install the ue4.11 preview for the past three days now without success.I have searched the ue answer hub for solutions, tried all of them with no results. I am using Windows 8.1 and a Geoforce GTX 780m. Whenever I click resume for the 4.11 version The message: Can't download installation…
What benefits there are in using NON unreal dedicated server, but another one - BigWorld, etc ? Game is 3p shooter on big maps 2-10 Km. witn NPCs and items. 16-64 max players BigWorld has nice buildin stuff for managing big worls, and a lots of stuff happening online. So it fits well MMO type games. But It also used in…
To answer your question, I'd say there is a large overlap between substance and mixer. As good as substance is, in my opinion, Mixer definitely isn't lacking and has the backing of Epic Games. They're both capable tools and tools are just a means to an end. Some of the best artists today still use XSI and can make things…
Well, lo and behold: https://forums.unrealengine.com/unreal-engine/marketplace/1535173-is-there-a-tutorial-on-how-to-migrate-entire-project-between-unreal-projects Found this one this morning over at the Epic forums. I had made a brand new 3rd person project, and copying the content and cofig files from the corrupted…
Tbh since Maya 2014 you can't really see a huge difference between Maya and Max Also,imho the worst habit one can have when trying another modeling app is to look for every feature you had in your older software.Trying new tools isn't about staying in the comfort zone but exploring new ways of doing things no matter what…
I personally love soundtracks from movies, and found a bunch of 4-8 hours videos on youtube with epic soundtracks (example https://www.youtube.com/watch?v=1_437ktCnOE ), and I just have those playing in the background (although I do skip past the star wars music, I'm just tired of that). But I do know what you mean, I get…