Aaaaahhhhhhh. Thanks very much for the tip Gostscape! After looking at tonnes of reference shots I was wondering what the difference between flat primer and dimpled. Greatly appreciated! And it was not that obvious as I did that after seeing closeups of the JUST the brass casings, so I figured they were like, hot off the…
It doesn't act as a new kind of deformer. It uses the Bend deformer and simply streamlines a process that we do quite often in hard surface modeling. Its meant to save time in a production workflow by speeding up iteration and UX http://4.bp.blogspot.com/-gYiC8PppMH0/VHvc_RuOH3I/AAAAAAAAAnM/7gtFT_whhbQ/s1600/unnamed.gif
Aaaand, for the sake of my sanity, I want to say this is finished. However, I'm not really feeling the color schemes here (I ripped them from the last character I did in this 'series' since they're both intended to be 'NPC' archetypes), but she doesn't have the same civilian vibe so I'm going to go back and revise the…
Aaaaand, this is why I love working with Tim :) Overpainting the 3D Blockout After he sent me the 3D art he did, I tried to nail down the design, using his blockout as a ref. Working like this allow me to check if the character will make sense once it is translated to 3D, so it's super helpful to work in 2D and 3D…
Hello friends. This is my first post here on polycount. The first sketch is based on a simple shield made by humans. The second is a magic shield designed by dwarves. It will light your way and you protect. Hope you enjoy! :) Sorry for the english!…
Thank you so much! I really needed this kind of talk. I am going to work on a new "version" of the checkpoint. aaand you are right about those barrels..they do look alike a resistors. This is my first "bigger" project and i needed a pro. opinion :D about my modelling. I appreciate your words. :) But when you wrote about a…
Wow, thank you very much guys, I'm blown away:) First and foremost a little something I'm sorry I didn't make clear earlier. The scene is "supposed" to be for mobile platforms but it's not actually running on UDK mobile. With some minor simplifications I think I could make it run on Mobile but with the price of extra…
Yea she is what out of proportion and out of balance. Find good reference for working, unfortunately all my human anatomy reference is in book from. I found this on google though, it might help with propotions. http://3.bp.blogspot.com/_szk7wZ0O6mc/TCfrS3lmyKI/AAAAAAAAAtU/GYD_Ap7huoY/s1600/Female_Anatomy_02.jpg NSFW Also…
OK solved it :smile: ...aaargh :smile: I was launching Photoshop as first, and then Quixel Suite afterwards.... If I run only Quixel Suite, PS will start automatically and all the issues I've addressed are gone :smile: , works perfectly :smile: . another solution if PS is already launched before quixel suite: just in…
Aaaand there we go, I think that's alright! I ended up remaking a bit of it using the robot arm from MGS5 as reference, since my own design was a little bit lame, but I kept my own fingers. (I'm not really a designer type guy :sweat_smile: )