Hello Peanut Sorry to hear about your injury, get well soon !!! I absolutely love modo and have been using it for about 4 months now. There are loads of materials and textures that come with it and here are plenty more: http://forums.luxology.com/topic.aspx?f=3&t=16238 Should be more than enough to get you started :) As…
This video helped me a lot with the Maya unwrap tools. http://vimeo.com/16590844 The only thing he says that I don't agree with is the relax tool being useless. The relax tool is meant to fix overlapping issues, and after you relax a little bit do another unfold and it makes it a lot better. Also plug ins like UV-Delux are…
If you notice in that tutorial, he is complaining about Max's RTT not working with alphas either, and he is using an orthographic camera pointing downwards to render the grass. This thread may help you, still talks about Max, but I have applied the same principles to Maya.…
@rogueNoodle - Cheers. Ah I see, I'm so used to having a 1600x900 laptop now, that I optimised it for this size I guess. Do you think it's a real turn-off having to scroll right a touch? - On the whole white background thing, the brightness did cross my mind, but at the same time I didn't want grey either. I will have to…
I've just had a similar nightmare in UDK for the last 20+ hours. At first, my tree models were loading okay but they weren't painting in the terrain editor properly. Then, the textures were getting corrupted or something and every time I tried to save the package, UDK crashed. I have gone through this about 100 times now.…
Finally got around the building a Low Poly for this. 11K doesn't that low, but for a LOD0 of an object the size of a small car..... it's 16K if I leave the modeled LP bolts in. Next up; UVs and hard edges.
^^^^^^^^^ I'm not sure whether this is the correct stats but I THINK it's around 3 million all up? I used stat ENGINE command to get those results. I've instanced the s*#t out of everything, that was a main focus of this level, to create assets that can be used without noticable repetition. I have GTX 580 SLI on i7 2700k @…
I finally found a solution, quite painfully. Here's the workflow that I found, not 100% perfect but that's definitely a starting point. - lowpoly and hipoly modeling in Maya - set a minimum amount of hard edges on the lowpoly to avoid too sharp angles (>=90°), and unwrap in a way that every hard edge is also a UV border -…
Agreed, the season pass stuff in general with games kinda bugs me, with console purchases its even worse as you can end up spending almost £70-80 for one game with all the extras :poly115: Will prob wait for a while before picking it up, see what other people think. Definitely want a copy of this though:…
Don't want to put you down mate, but I've been working on something very similar for the past week or so http://polycount.com/discussion/169237/pc-csgo-desert-eagle-retro-robot-wip#latest