On your resume (grr... pdf... grumble, grumble) you should remove the amounts from the scholarships; the award is the important thing, and the actual amount is immaterial and may seem a bit like bragging. I find the years - especially highlighted in gray as they are - a bit distracting. Try it without dates, with the dates…
- The crown should look special so it that it makes sense that those characters are stabbing each other for it; - The crown should look alluring enough that people that look at the image think "wow, that is a nice crown, I want that too". If the crown is in an isolated layer it should be easier to manipulate it. If you are…
Model in those folds in the torso more deeply. The hoodie he's wearing just looks tacked on on top of a lot of padding, or just a stuff bulbous thing stuck on top of him. You've got straps and a belt carrying weapons and ammunition, those things actually have a lot of weight, hence the need for the straps. Model in those…
The snow on the inside of the barn on the ceiling (the underside of the roof) is very odd. Unless the barn has been long abandoned, the roof would be mostly water-tight; even if there were large holes in the roof, most of the snow would fall through, exposing the sky. The snow on top of the roof looks too linear, overall.…
Pixelherder, thanks! :) Shanteez: Thanks! For about a year it's just been myself developing the concept, design, art, sound and music and there was a lot of stuff to work out in the design and planning side - and it's taken longer than I would have liked because I can only devote my spare time to it (which can be fleeting…
You seem to have lost some fairly important details when moving from your high-poly version to the low-poly version, while the low-poly's cost seems very high. It seems as though over half of your polygons are in the treads; on most models used in games, the treads are very simple, using animated UVs to show movement, and…
I'm not an expert by any means, but it seems to me they're just too generic. Modular pieces can still have detail. Technically, I see a couple spots where the UVs are off and causing unfortunate stretching. Artistically, you're lacking a unified theme between all the rocks (The Witcher 2 reference you're showing is missing…
I'm hesitant to recommend which you should finish as I'd like to see them all finished, haha. That said, the largeness of the first definitely looks like it would make for an awesome CTF/TDM map similar to: [ame=" https://www.youtube.com/watch?v=e04xQaBlP8M"]Hall of Giants[/ame] The purple/teal scheme gives off a bit of a…
There are countless of different approaches, for about as many different types of results. The highpoly to lowpoly baking workflow is one of them and has a huge range of applications, but as you noticed already it is quite technically involved and is not necessarily relevant to your needs. Your best bet for now is to focus…
Hey dude, I thought I would give you the heads up as you said this was an art test. UV layout is massively important, the smaller your textures and the more fidelity you have the less stress it has on texture streaming. Consoles will generally stream at 1000kb/s-1500kb/s (depending on how the engine manages its memory)…