Here is my version of this thing ,it works on Editable Poly only with no instances, it evaluates all the geometry in the scene/*****************************************************************************************************************Made by: Popescu Alexandru Cristian (KIKI) kiki_karon@yahoo.comScript:…
Comment: Since trig lookup tables boosts performance calling glFrustum() may not be a good idea since I don't know if it implements tan() function or not; experimentation may be required to find best solution for this. Timing: In example project 01 POD Geometry the timing, I think, is implemented in AppController class-…
I have to agree with Target_renegade on this one. I just can't see a General wearing his uniform in a disheveled state, unless he was senile or somehow otherwise disillusioned, but his smug look doesn't really lend to that interpretation. That said, the sculpting and the pose look great! Awesome job on the bake as well,…
@Target_Renegade: Lighting setup is just an ambientlight, a sunlight and some omni lights. Values for them vary for each different screen. It's rendered in the default 3ds max scanline renderer with a little bloom effect to give it a more game-like feeling. @erik!: Agreed, I think I've copy and pasted to many ivy planes at…
Renaud would appreciate a link for that Uv Specialized Ft cap wuld you mind sharing that script. I have a problem in that i would build a basemesh in max,export to zb 3.1,store morph target.Sub divide and sculpt for my normal.Drop to sub div 1 and import in Max,using pelt map i get an ok wire but really get great results…
The Wrap-scripts written by Paul Hormis work pretty well. http://www.hyperent.com/ Also, if your Mesh seams to flip when conforming, apply a Reset X-form to it and your targetmesh in order to check if they are perhaps mirrored.