Hi everyone! We got a lot of responses from interested people. Thank you very much for your interest in our game! I'm just posting this to let people know that our project is still very much alive and we still could use some help. We need 3D animators for our characters. We would like people who can do their own rigging…
hmm well the point of it is more for coders and designers, and less so for artists. And besides I'm not sure what you would get out of it that looking at the animations frame by frame wouldn't tell you. I learned my fire method from frame by framing Hades from Disney Hercules. Effects animation is all about understanding…
I think the layout of your site needs some work. The thumbnails are so small, you can't tell what they are. I immediately wanted to just close the tab rather than click through 50 tiny thumbnails hoping something I was interested would come up. Also, your site says environment artist yet you have lots of non environment…
He's looking better! I have some more paint overs for you to help push him further: His skin is currently bothering me, it looks like some of the areas you have painted don't work with the geometry, it's pretty apparent on the side view with the shin and lower lips. His skin is also very yellow and is in need of some…
Hey good starts. Let's see. Starting with the control room, I think the emissives are too bright and saturated. I like the mood of the dark room with glowing bits, but if the sculpts have little detail you really need to make it up in the textures. The wine glass looks really thick around the cup and too thin on the stem.…
Guess when you like a style and you are applying for jobs at those companies its both. I personally put my goals first. I don't have the urge to be an 'artist'/create 'art', but I enjoy the work that goes into creating realistic characters. You will hardly see me work on props in my spare time nor creating stylized 3d art.…
Thanks for the advice on the hand i believe that i may have changed them before doing the posing process i'll go back onto my file and see but the guidance is very much appreciated. Here is some further anatomy studies that I've done with this being the torso built from an simple sphere primitive in zbrush. First is was…
Yep, if asked in an interview: "How would you approach making a turnip truck that was converted into a circus caravan for 47 years, then fell off a cliff and before hitting bottom it was then sucked into an alternate dimension and mixed with a manatee and spit back out into the game world which by the way is fairly…
I really like it, you've put a lot of thought and work into it so far nice job =) A few points (keep in mind I'm still learning character stuffs) - The hip transition from torso to leg is a little too compartmentalized. - The ankles seem a bit thick, or the feet are a bit small? If you take the foot it should fit the size…
I did some tweaking and of the hull design and fixed the majority of the "blobs" I am trying to keep the polycount low on it while maintaining the form. The hull comes to roughly 1700 polygons I could probably cull some more but this is honestly my first try at low poly modelling within a polygon count quota. Still have a…