I never worked with Unity beyond some little testing but from this small citation they refer to so called parallax mapping which makes kind of several layers/slices , totally in 2d and each slice getting certain UV shift based on texels height values. It creates a kind of depth illusion. It doesn't depend on polycount at…
HOLY MOLY now its working flawless. So okay since i don´t want to just shout out as i said earlier, here is what i found out : If some of the textures are not used as it should like the albedo it can happen because the calibration setting ignores or erases it. It seems to be the best idea to install it on the default path.…
sometimes its also just part of the outsourced work that nobody ever sees. and to be fair its realy hard to sell a million nose shape outside a character creator system.
Sorry for the late reply, work has been kind of crazy. Thanks for the kind words as well. Rick - Yes the subtle variation is sort of a dirt layer. It's a mixture of dirt and also a water stain pattern I made by warping a star burst pattern and then running it through a splatter node. Masking out the edges was a combination…
Greeting, I
hope everyone is having a productive week, I
am a freelance 3d artist specializing in hard-surface and full environment
modeling, with extensive professional experience. You can use this link to view my portfolio: https://www.artstation.com/maxo I
will be sharing more new work in here as a well. If
you’re…
Hello, I'm Maxime, a french 3D artist specializing in environment and props creation. My artstation : https://www.artstation.com/maximedhamelincourt I'm currently looking for work, feel free to contact me. I'm open to freelance, fixed term, long term contract.
same here. I have been trying since beta but never got assets through without it breaking sooner or later. and it's not specific to one computer or one config as we tested win 7, 8, different PS versions on different computers. I think it's a misconception that all or most bugs are just related to certain combinations of…
Uploaded baseplates as a second work to artstation: https://www.artstation.com/artwork/2BRlOe Also couldn't resist combining the camera with finished parts Retopology of the camera is ready. Fixed some minor issues and area around a sensor.
[ QUOTE ] The style goal was halfway between Dawn of War and Company of Heroes (imo, Relic makes the best RTS textures, by far). [/ QUOTE ] For me and the rest of the Relic team, I say: Thanks! I worked on both Company of Heroes (Environment objects) and on CoH: Opposing Fronts (Vehicles). Thanks a lot for the kind words!…