Has anyone had any luck with the particle editor in Dota2 (Adding -tools -nop4″ to the launch options)? I got it to open but I wasn't able to load a particle file successfully. I once was able to load an Elder Titan particle file into the Alien Swarm particle editor, but the video resolution was the garbage low default.…
Thanks for the reply man! At first I said that about xnormal because my HP made it crash. I decimated the HP as you said though, and it worked just fine! After I've done that though, I tried to bake the normal again in mudbox but with a 8k resolution (4k failed too before)... I never tried baking at a resolution as high as…
You see thats out of stock? The biggest drawback other than the battery life and carting that large around is really it still is shitty resolution. In example you can find laptops (see some of my links) to 15.6 with full HD resolution. Thats 1680x1050! But other than that. Its sporting an I3. Which IMO you can do better…
almost ready to wrap this up. Warped the glass noise around the etching and introduced some iridescence/hue shift to the mat, although it's only really noticeable in motion. The surface is also glinty, but this is not a super dramatic effect either. Dressed the scene out more and tweaked mats on a number of things. The…
Hey, no problem! While I wouldn't nessasarily say that you should create a full suite of 2nd (perfectly mapped) set of UV's for all of your assets, I would say that at the very least you generate a 2nd set in Unreal for the time being. When you're polishing up each asset, spend some time creating a nice lightmap UV set for…
Oh, hey, this thread is amazing. AND I feel like I can share some of MY wisdom which is usually so rare because all the amateur 3D artists think you're just insulting them when you try to explain why their techniques are inferior and then they won't let you post any more. There's so much in this thread already, but I found…
To me, this is what UT2k3/4 should have been; UT99 with currentgen gfx I love the look (even the blur! I like it and don't really get what people have against it...) but what gets me is the feel: this IS deathmatch! Oldschool mindless violence :P I'm playing this on a p4 2.6c, 2gigs'o'ram, 6800GTthingy (v9999) and it plays…
There is a new video demonstrating Wall Worm Model Tools sending an animated model straight to the compiler: [ame] http://www.youtube.com/watch?v=z74zF4W1fVg[/ame] The tool is now at version 0.95 with the following changes: Version 0.95 released on 12-24-2010* Added skinned mesh support. Now you can export meshes that are…
some suggestions/ ideas: - generic model (like a cube, sphere, wall,...) on which the texture is mapped onto additional next to the flat view - 512² is a joke, even if someone aims for that resolution for a tileable texture he/she propably wants it twice of the size just to be better in control,- so perhaps scrap that…
I'd be curious to know how performance would be if everything were switched to dynamic 'verts' based on resolution, or more likely some sparse tree structure, rather than rasterization and the UV system using textures and 'texels'. As for tiling and the other benefits of UV textures, 3d blocks of color information could…