Hi Andrew, The reason why I avoid 2.5D like fire is because I don't feel that working in 2.5D offers me the same level of control that 3D does. Generally, I can achieve much better results if I can rotate my mesh in 3D and use all those cool brushes that Zbrush comes with. In any case, the second workflow I posted (the one…
I don't mean to sound like an ass, but are you positive that this is a field that you're going to be comfortable in? You spare no attention to proportion and waft away any suggestion or critical feedback. Your character's feet look like flippers. The upper torso is lean while the sides view of the character looks…
The bars on the window stand out to me, they look fake, in part because they are so thick and so few of them. Also that they are bent and the broken one just doesn't do it for me. I feel the broken one shouldn't be so cleanly cut if it's eroded, and I don't know why they would all be bent in random directions. I would…
@aclund3 wow, thank you very much for the detailed feedback, it's really good! I've raised the ceiling a bit and made the upper windows taller. For the windows I didn't remove the arch completely but made the mullions much thicker like in the reference so they look square from a distance. From the inside it looks better…
[ QUOTE ] Don't care for that bench. It looks soft like a pillow and not hard/carved like stone. Get REAL serious with your skull. Never halfass a Warhammer skull. This screenshot is the same area, mostly. http://mythicmktg.fileburst.com/war/us/media/images/screenshots/013008_SS14.jpg OH NO Kurtis beat me to it. Anyway,…
In the past few months, I have been working on improving my workflow with maya modeling and I also began learning Zbrush. I know I have a lot of time to spend in order to get where I want to be, so aside from "finishing" my pieces, (nothing is ever truly finished), I would like some feedback on where I can improve. Here is…
Not in love with the pallet on this yet. I'm struggling to identify with the architecture. It'a a bit noisy in terms of visual clutter, I think spaces like this are stronger when you have more bold shapes and features. Less is more. Things I'd try: Remove some the trees and shrub planters out of the middle of the space,…
Thanks, @Ashervisalis for the comments! Sorry, should've mentioned that the grass is just a temporary placeholder! I plan on having the color variations in the concept with some master material instances to be able to get the different patches! Even so, I should've been better about picking the temp color from the concept!…
There is more going on than you'd think. Most of it is very subtle though. For instance there is a dirty layer in between the wood and the plaster, there is also blending between normal, specular, spec power, and diffuse maps. There is functionality built in that allows individual X and Y scaling of the two respective…
on the subject of "more water stains, less dirt and rust" To be fair a post nuclear apocalyptic environment would have none of the greenery that would keep the soil on the ground making for severe dust bowl situations, so maybe a look at abandoned places in Oklahoma or Arizona, or possibly Australia during droughts and…