Well, it's not that i'm not happy with making realistic models. Actually i would prefere doing realistic models rather than LoL/Dota2 or WOW like style models. So yeah i woudn't have a problem working with realistic models, that's what i'm focusing on right now so no stylized work for me until i can really understand…
Hello there, We're recruiting new positions, since we're always searching for talented and interested artists experiencing an indie video game development at the best. Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's…
Hello there, We're recruiting new positions, since we're always searching for talented and interested artists experiencing an indie video game development at the best. Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's…
To get a realistic render first you need realistic assets with good shaders. And a lot more detail and realistic proportions. The best light and rendersettings cant fix bad assets.
Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
Hello , I have a question ... how would you do to create a realistic Pile of gold coins in zbrush ? to create a realistic hill of gold coins with massive size that looks realistic in 3d for each coinand not just picking several coins and layering on a normal map ...
No no, I don't have a problem with attaching items and BPs. I want to make the belt holding the weapon in some realistic way. I don't know whether to start with physics simulation in UE or with animation on the bones in blender. I am looking for a solution that will give nice effects.
Hey everyone, I wanted to share my progress on the elderly character
model. After receiving valuable feedback, I've focused on refining the eye
shader and enhancing the skin details to achieve a more realistic look. I've
also adjusted the overall proportions and added subtle age-related features to
better capture the…
Hello I’m currently available for freelance work as a senior 3D animator, and happy to help out with anything from character animation (keyframe or mocap cleanup) to rigging, lighting, and final rendering. I’ve been in the industry a while and have worked across stylized and realistic pipelines, so I’m comfortable jumping…
Hi! My name is Guido. I'm a professional 3D Artist. I have been working in the gaming industry for about 3 years. I have participated in many projects. I am ready to make models for you, deliver the best quality and make it as fast as possible. Here are some of my skills: - Character creation (HP, LP, Rigging, Texturing) -…