Creating a Large Scale Fantasy City with Blender Learn on https://www.wingfox.com/c/8752_2670_19712 Core Knowledge Points -You will learn how to collect references and commonly used modeling techniques in Blender. -Using Blender to quickly create a Blockout. -In this part, you will learn how to model a building in Blender.…
18/02/2019 Further additions to the level with the kit especially around the outer edge of the level. I also got the block out into Unreal to check that everything looks and feels right to the player. I often stay in Modo until this point as I find it quicker to layout and test out the kit. If I move to Unreal too quickly…
To elaborate on what sprunghunt said... You can put an empty gameobject in front of the door. In game, the door opening animation on the player would have him take a step forward, then reach for the door. While he's stepping you quickly (programmatically) slide him into place, so that when he starts reaching he'll grab the…
Generally speaking...Yes. If you live in a hub there are a lot of opportunities and companies will like the fact that they don't need to import someone from far away and it means that when a company wants to fill a slot quickly they will look for people nearby so that they can quickly schedule an interview. Other plus is…
What band is this thread about you ask? Quoted from the article, which I believe is a great description of the band. [ QUOTE ] Metallica, for anyone who wasn't in junior high or high school between 1992-2000, was a heavy metal band that gained widespread popularity and critical acclaim in the early and mid-90s. The band…
Fire up photoshop. Press Ctrl-N. fill in the height and width with 512 pixels each. hit OK. Press D. click and hold the gradient tool, scroll down to the paint bucket tool, release. Click anywhere on the scene. Save as name_specular.tga Seriously, there is no "knobs and dials" that gets you a spec map. You can quickly make…
Before I get to your animation, just 2 quick house keeping things. 1) Stop putting labels on everything. They aren't necessary. The audience knows when it's a side view, and if it's a jump, I promise! People want to see the animation, not have to wait several seconds every time you change the camera. 2) Don't render with a…
[ QUOTE ] 1. Edge padding. It would be great to have an edge padding distance the user can control [/ QUOTE ] You can! Just do a mouse right click over the "dilation" filter and "configure" it. [ QUOTE ] 2. Render to AVI. It would be really great to have the rotation of the model in the viewer render to an avi. [/ QUOTE ]…
Hey Bardler! for this Well, My goal was to simply see if I could. I've never tried it before (modeling a well). I wanted to get through it quickly to get any questions i might've had out of the way. I did block it out, but I didnt use it for this exercise, since I was quickly trying to pump something out. Now that I have a…
So, yeah, the 12 is your best piece. Focus on getting all your animations to that quality. Don't rush or you won't learn anything. Get your reference, do the movement yourself if you haven't then animate it while thinking about the 12 principles. I think you have a lot of potential, but it feels wasted on your other…