sorry about that, I was not behind a computer - I had a similar trick used in some related issue with my texTools somewhere. But it seems that it does not contract the selection towards the outer edges the way you would usually expect it. Anyway since I like you I wrote a script for you- its not fast but it should do the…
Hey everyone, We are working on a cross-platform RTS style game (on a live battlefield) in Unity. The idea of the game is that players can create their own decks with cards they own and use it in a match against other players. Cards belong to an element (fire, air, water,...) which represents the fighting style of the…
I'm working on a project where I have around 100 buildings to texture. They are all your usual UK type houses, so bricks etc. I can get away with a diffuse slapped on with some UV tweakery and photo retouching/clone brushing and leave it at that, but I like the idea of making life harder for myself so I'd like to make the…
Your comments mean a lot guys! I've finally started to feel like I belong in the industry :nerd: I certainly have a ways to go still, but after being on Snake Way all this time (that was for all my DBZ fans haha) it feels great knowing my hard work is paying off! @Shrike I totally feel ya on everything you're saying. We've…
Nope I'm in total agreement Atticus, moved that butt over a but, little update there I uploaded. I'm going to be working on this tonight, but looking at it, I've decided maybe I'll make some animated elements but not to same level as the others, maybe environmental ambient stuff. The problem is how do you have animated…
Not bad for a first attempt! Some thoughts: You are relying too much on line and literal representations of elements. This means you are DRAWING elements on the texture instead of PAINTING or SCULPTING them with light and color. This gives it a graphical feel, more like a comic book drawing and less like a 3D…
I like the color variety that you currently have going in this scene. Yet because the colors are similar on each of the trees, they start blending together as one large mass. Which in turn makes the scene look flat. One thing that you could do is slightly hue shift the materials for a few of the tree's, therefore they…
There are a number of reasons why the concept works so well that could improve your 3d scene. The feel of the concept piece is a very cluttered small office. There are a lot of really high tech screens and computers everywhere which is in direct contrast to the more human elements - the piles of paper and books, the…
Hi Greg, I want to say that there is not THE way to write code. Following is only how I'd write it to be safe. There are a bunch rules to keep in mind and a lot of case testing. For instance: never use the direct $ to retrieve a selection. That's so generic it can lead to many errors. Same goes for "Selection" collection.…
Lighting, mood, atmosphere and character reactions all look fantastic. Stealth looks okay, and I'm sure there will be more "Hitman" type missions later on, but that 'batman-vision' has to go. I didn't like it when I saw you could see behind walls, but actually seeing where each player is going to walk to!? I don't think…