Hey guys, I'm back, still working on the Archvile character. I hit a dead end with the previous iteration, so I Dynameshed it to a low res, grabbed the proportions and went more extreme with them. I went back to the male version, since I felt my attempt to make a female version was coming off too forced. I'm way more happy…
generally if you have 2,3,4... characters 'humans' then you would try to settle on 1 mesh that would work for those characters. then sculpt each character on that mesh. and only break out a unique mesh if you absolutely need to for some reason. that gives you one set of uvs. one set of weights etc. saves you unimaginable…
So ok now i think i understand better how dynamask works and the result are pretty good ... but... ...now i checked the different curvature mask that you can find looking at the photoshop layers when Dynamask is open. On the left i copied the different curvature mask that dynamask did with the AK 47 sample from quixel,…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
I'm working on a project to make a bunch of swappable AR15 parts that all work together as a kit. The modular design of the AR15 and its huge number of aftermarket parts enable the idea. In order to finish this century, I'm targeting a third-person spec that will allow me to be loose with highpoly modeling techniques while…
Are you using a laptop, by any chance? If you are, ensure that your GPU is being used for 3DO2.exe. If you aren't, make sure you're on the latest drivers available for your card. Regarding masking, you'll want to create a Smart Material with your desired masking properties - this video tutorial should help. A Smart…
Omg thanks for having taken so much of your time to respond. I wasn't expecting such a response ! Actually I thought no one would ever respond so I kinda stop watching after this thread lol. Yes this is just for baking the low poly... A world without high poly retopo... hum that sounds like an ideal world. So do you…
Let me throw in my humble opinions. If you look for the best sculpting tool, Zbrush is the way to go. I purchased it recently and while I have to admit that the workflow feels awkward first, it is way more powerful than Mudbox when it comes to sculpting. I have mudbox as a student version. And the painting tools are nice.…
@carvuliero - Thank you :) Hair The next step was to merge all the split parts and Dynamesh them together. I started working on the face and the hair. Making hair is hard, and I don't have a good workflow for them... So i experimented a bit. I started with Dynamesh blob but that was a placeholder. I tried to make the job…