EULA: Anyone who games knows what it is in a general sense, so it can be considered common knowledge and therefore before you buy the game and can read its individual license you already have a general understanding of what its terms are. Aside from that. Ignorance is no excuse. Say what you feel about that statement I…
ok. so i think i have this figured out, thought I better post it and see if anyone knows if this is the right way of doing things. It's a bit off a faff about but it's certainly easier than doing it on photoshop. to get decals onto your Ddo PBR texture set: 1. [Photoshop layers] Import the decal into the albedo map. (make…
I know the grind of wanting epic
renders without a studio-sized wallet. That’s why I built my own render farm,
piecing together custom nodes to crank out serious power without insane prices.
Pick a tier that fits your deadline and budget, from a handful of nodes for
small gigs to dozens for blazing-fast turnarounds. Thanks…
That little black box with the 714px...etc. I don't want to see these, but for the life of me I can't figure out how to disable them. Huge thanks if you've already got the solving sauce.
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
Where I could composite vector shapes with feathered edges and bitmap fill of albedo textures , then easily replace the fill with normal map or spec for export . Doing pixel grid snap , no sub-pixel blurring. And a spline/brush based scattering those bitmap filled shapes or deforming alternating stripes along the spline.…
Well, I purposely avoided this, but here we go. Edit: I made a bad blanket accusation, so I'm going to fess up and say shot my mouth off there. Point is, the excuse "We don't make content for free." Is a terrible excuse when the service is bad and ill-implemented. When a community like Skyrim modding is built on free…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
Think about a backup solution, at least for your work files. As for more affordable extra monitor space down the line, you sometimes can get decent used monitors really cheap from office liquidations etc. Won't have the greatest color accuracy if they've been running for a while (especially if that was at full brightness),…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…