Hey, I'm an aspiring character artist (environment and prop too) and am slated to graduate in December. I just started modeling characters and this will be my 4th to date, and second one using zbrush. Even though I go to school I'm more or less self taught. This is an Ancient Mercenary type character currently at 9,520…
So I am taking a day for each of my old portfolio pieces and giving them a once over. This particular chap suffered a lot from being universally bulbous. I think this was like my 4th full character texture and feel like i needed to give him some love. Gonna go in and do a color pass a bit later tonight as well as sharpen…
I am currently a third year at uni going into my 4th, this is my first portfolio piece that im working on and any feed back would be awesome. I haven't baked the wheels down yet so its currently sitting at 117,000 tri's, while im looking to get it down to about 45k as the wheels unbaked on there own are sitting at 73k. One…
That's really aggravating. I can see "source" versions nice to have around. But honestly, I dont have lots of time to go through the original games for the 4th? time. Why cant they offer two versions of normal games these days? CD and DVD? The amount of CD's they have to pack into boxes now, should make them more expensive…
I have a Point Light in my scene that has a Red X over it. Now I assume this maybe a common thing. I have 3 other Point Lights that are the same thing duplicated from the original and the 4th has a Red X over it. I've deleted it and tried to duplicate from all of the other Point Lights, but the Red X shows up all the time.…
Once you have the rough spline set up and a rough of the box it needs to come to rest on open go to modifiers and add a reactor rope to the spline. Open the reactor panel by rt-clicking on a grey area of the interface, add the meshes that the rope is going to collide with to a rigid body collection [ first icon on left of…
This turned out great. If I where to comment on any of it is that roof texture tiles fairly obviously. Maybe if you go back, make a second version and blend between them. Great job on the cameras too. For the most part you avoided that floatiness that one often sees in flythroughs. Should you go back, the 2nd and 4th shot…
yup I confess that I often get a bit restless when working at places. its not because I am chasing fame. I was actually a lot happier working in smaller studios. I stayed 5 months at my first place then got made redundant, 2 years at my second place, 1 month at my third(don't ask) and 8 months at my 4th. To be fair to…
"He reminded me a little bit of Han Solo." LOL! I like the model...especially the texturing on the face and the boots. I really think it's cool to have Han as an unlockable for a game called Mercenaries: hell, he did shoot first Just one thing, and it could very well be my wonky 3d vision, but in the 3/4ths view, it looks…
yeah I actually thought about making a new thread to discuss the 'trilogy' idea. personally, I think it's fucking bad ass. and it's not like they are cutting any content out of the titles (like you can ONLY play as terran or whatever), they are expansions like Brood Wars was. as long as they are each a full featured game I…