ah yeah I was referring to the placeholder lamp gotcha! I like the idea of making it a briefcase instead and keeping the gold just for the contrast. On the latest update the darkness on the spiraling hall way actually makes it lose its context. It almost looks like an accident that the floor is lifting up and spiraling,…
It really boils down to the artstyle and what Chris said there. Regarding specular, well that goes under shader part. If default model isn't good enough for your material you are able to make custom lighting models that might be better for that specific material type. Like cloth for example…
Am i the only one who gets really motivated here by seeing great artists enter these things? I'm never in it to win it but i've learned a lot just entering competitions and trying my best. Also the better pc == better art doesn't make much sense since one of my favorite pieces is still that stylized link by damien…
No problem! I can understand those eat3d tutorials are expensive. There are also some unbelievable free resources. You can learn a ton just from YouTube. The best way to learn is just to practice. Any answer you get here is going to be centered on the importance of work ethic and just trying. So. That being said: For free…
I think BurgZerg has quite a bit of video tutorials. I look at lots of tutorials on youtube, and then there is stuff on Unity Cookie as well. http://www.youtube.com/user/BurgZergArcade/videos http://cgcookie.com/unity/ For basic categories that could be useful. Look up how to use arrays and learn how to use delegates.…
great. the americans managed to bleed their version of hell to death, now we apparently have to join the party. at least the americans can put pressure on their government as a people. we can't, or at least, most europeans just don't care enough to do so.…
I love it, it is the effect I want to recreate on the Unreal Eninge 4 but for now I have not succeeded. I downloaded this model to use as example http://www.blendswap.com/blends/view/50358 and these are my results: Zero Effect with Post Process Effect Now Guilty Gear Xrd use the UE3 and I think the materials is connected…
Unless he uses something like two to five different pieces, then it'll only increase instanced polys rather than unique polys. Uniques are expensive in terms of rendering but once it has been rendered for the level, it costs almost nothing to display again. I like this thread and I'm going to be doing something similar…
You are using an imported mesh named "scene 1 .FBX" but you have visible seams on all of your quads and light leaking through the edge. You probably have unwelded verts on every quad. The resolution settings you chose are ridiculously high. I'm also wondering what the scale of your scene is with the imported mesh. A common…
Yep this is why i re-created it. Currently have it like this. https://www.youtube.com/watch?v=4llht21JEaQ&t=29s It is 5 sub div levels total. And dynamesh i did not use. As i understand should use dynamesh only at beginning. Later should not use it as it would go too "heavy". re-doing all model at the moment. I am trying…