Also, test test test test, with simple geometry and smaller render sizes (256 or 512) so the tests go fast. That's probably the best way to learn. And post images of the problems.
It makes no sense in adding it to WIP shots, and even on your final shots I'd keep it to a minimum. Plus, if your maps are 512 and 256 they're definitely not full size in those pictures.
NOT FOR THE SQUEAMISH From this: https://dl.dropbox.com/u/17188/Photo%20Nov%2004%2C%204%2012%2045%20PM.jpg and this: https://dl.dropbox.com/u/17188/Photo%20Nov%2005%2C%2011%2010%2025%20AM.jpg To wrapped up pre-graft: https://dl.dropbox.com/u/17188/Photo%20Nov%2006%2C%2010%2056%2033%20AM.jpg To donor site post-graft:…
I don't have caves but they were at GDC this year and quite a few developers are including Houdini into their games. https://www.sidefx.com/index.php?option=com_content&task=view&id=3187&Itemid=226
make long textures (EG 256x1024 for 4 x 256 tiling tex) and split mesh in one direction... its pissing in the wind unless we know a few more details though
i would say instead of 2 2048x2048s i would use a handful of 1024s 512s and 256s Since a lot of this whole scene should just be tileable textures and then adding some decals.
Thanks man. 512*512 for the body and 512*256 for the heads/weapons. And well, I've been a 40k nut for a long time. I know everyone makes 40k models, but why the hell not?
try keeping the size of the peices proportional so the same amount of deatil is spread over each part of the skin hmmmm i dont think the head map needs to be a 512 and can be a 256
Hi thank you Oniram, :) However i figured it out last night by setting game type to UT_Game and not deathmatch there is a small change in scale but enough for me and that leads to conclusion that 160 or 192 should be normal wall height or 256 Max and above for different environment styles.
@ CraigSnedeker : Thanks a lot man :) I just finished the radio tower, here is a little turntable. When you go through the blue light, you unlock the nearby races. The tower is 16k tris and use a 1024² texture. There is also a LOD of 560tris using a 256² map.