You can see the bluish spec at his ear. Im using a material tree from the other player models as the base and it has like 138 instrutions, dont want to get into it and mess things up. Anyway the sss is only seeable in character customization.
Same problem here. I think it has something to do with Pattern overlay switched off (http://take.ms/IRIAl). I've tried to switch it on, but button was disabled (http://take.ms/LRPl8). Texel density - 1024 Quixel SUITE 1.3, Photoshop CS5 Extended version 12.1 x64
I had a quick go, I think it's going to take a bit of time to get completely used to the game. I found this guide here http://www.fpsadmin.com/download/details.php?file=113 that gives more info on classes etc, worth a quick read as the game is not as simple as BF2.
ok i have the latest drivers , and have mudbox 1.0.7 , at 180 000 polys its perfect no chugginess etc, if i subdivide again then the program goes nutbatshit , anyway heres the screenshot with the memory used : i dont get it :( i will reinstall mud to see if it fixes anything....
Hi! Yes, it's the "Mark Sharp" command. With objects that have angles of various degree, I like to set the autosmooth to 180 degrees (all smooth) and then manually mark edges sharp where it's necessary. Due to the Auto Smooth angle in the "Object Data Properties" panel being greyed out in your image, I think the mesh might…
http://www.amazon.com/Digital-Lighting-Rendering-2nd-Edition/dp/0321316312 Is great. My favorite is a video though (cause you know save trees) by Jeremy Vickery (Pixar Lighting Stud): http://www.thegnomonworkshop.com/store/product/185/Practical-Light-and-Color#.U2AL7vldV8E
drake's equation. there's at least 200 billion stars in each galaxy. and there¨'s 180 billion galaxies in the universe. saying that there isn't another civilization like ours in the universe, or even our own galaxy, is ludicrous. there IS intelligent life out there, we just haven't found it yet.
I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.
I would rather recommend the Core i5 2500 not sure what the dollar prices are, but in euro it´s about 180 . Oh and one thing to note, the motherboard and cpu you stated mark don´t fit together. The CPU is socket 1156 and the motherboard is 1155.
Wow you did a 180 on the texturing process. This looks great. I like your color choices and soft painting. Nice job! In a real time environment I think a NM painted in the right style is a good idea though. Not that this character is going into unreal or anything ...