Model of an antique monkey wrench. 11k tris and 4k textures. it has so many polys because i decided to leave the teeth and knurling in the low poly because its a portfolio piece and i wanted the extra detail. https://sketchfab.com/models/40baeb0f8e89488391d139e1c6cda1eb
In Maya 2017 work perfect. In Maya 2016 error: # Error: TypeError: file C:\Program Files\Autodesk\Maya2016\Python\lib\site-packages\pymel\internal\pmcmds.py line 133: Invalid flag 'oo' # Thx for the script. Im use 2016.
Here we go, bake done :) A few things to touch up. There is a 2k map for the Rifle and a 512 for the shell. 11k tri's hopefully I will get to texturing pretty soon :) The different images show what parts that are moving and have no intersecting ao on them.
The new co-op mode made me to buy another COD, i hope to find legit people to play with, without cheats... BTW, i bought the hardened edition. This is the most expensive game i have ever bought in my life, 119€.
If i had the same problem i would probably try fiberglass mesh (insect screen) because i can have access to it easily and i'm a cheap ass mofo. http://www.manufacturer.com/cimages/buyLeads/www.alibaba.com/1231/m/Fiberglass_insect_screen.jpg?dur=1163
the information I have, MayaLT is: For Basic Support £45 / 50 Euro - monthly £110 / 130 Euro - quarterly £350 / 415 Euro - annually For Advanced Support £65 / 70 Euro - monthly £165 / 190 Euro - quarterly £490 / 580 Euro - annually
Yeah I know. Tri count is quite high. Wanted good bakes and good silhuette. But since tri count is insane in racing games it should work, made a quick LOD and got it down to 11k. Didn't see much difference from a distance.
Here's a print my buddy got of one of the Satyr Brutes from TQ [model by "coolest-guy-ever-Brian-Parnell AKA modeling_man"] He's about 5 inches tall. $110 shipped, from 3darttopart.com . Low poly shape resolution intentional.
I was just wondering if UT3 is something to go by regarding budgets? For example a simple cardboard box, from memory, was something like 110 tris with 2048x2048(?!) diff/normal maps in UT3? Show me another game that can get away with specs like that :\
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.