Another Speedsculpt. About 15 000 Quads. From Idea to the final pic in about 2 hours. And its realtime :) ZBrush, Substance Designer, Substance Painter, Marmoset Toolbag 2
nice work spitty, jordanw. hate to single out people as there are so many other good works these days still plugging away at this. actually started it in 2006 currently resculpting the arms
Hello guys thx for all your advices, I manage to fix the problem the reason was I set the value far clip plane on all the camera settings to 50 000 and it worked!
Before you get some replies giving you ballpark figures, I recommend that you read this: http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/
Call me an idiot, but I think that some graphics from 2006 looked rather better. And by 'better', I mean that they make SC2 look like a '90s game or a mod by comparison.
Hey guys have been modeling a bolter from the warhammer 40 000 universe for a while now, and thought id post up some screenshots of the low poly for some crits/feedback. Any and all feedback is appreciated thanks, big
The gun is looking pretty awesome so far, I look forward to seeing it done! This isn't in max, but I really like this way for welding. http://www.ryankingslien.com/?p=206
Hey there, some great work. I was wondering if you'd be interested in talking with the team here at Arenanet. Email me or call if you like. jareds(at)arena.net 206-407-3197