I've said it many a time, I first heard this rumor in 2003. It's going to be exciting to post on Polycount for the 20 year anniversary of the Autodesk is going to cancel Max rumor. On a side note, my facebook feed is being inundated with "Make Worlds Make Games 3DS Max" adverts
Try setting the strength even lower. I sometimes work with 0.3 strength. Sometimes it tends to be buggy. Otherwise, I don't know what to say. I was having issues with my knife tool today. It's not working the way it should. Perhaps a re-install would do the job?
If you wanted to go custom, and you had extra bones to spare, a 5 jointed set up is awesome, but you would need to model with that in mind and I wouldn't pull you off of biped at this point. http://www.animationartist.com/2003/08_aug/tutorials/rigging_anatomy.htm But keep it in mind for later =)
I think if you decide to do a hi poly for normal map then jack up the polys on your low poly....1000 tris seems a lil low....u could def go as high as around 10 000 if u wanna do a next gen type character
ok i have the latest drivers , and have mudbox 1.0.7 , at 180 000 polys its perfect no chugginess etc, if i subdivide again then the program goes nutbatshit , anyway heres the screenshot with the memory used : i dont get it :( i will reinstall mud to see if it fixes anything....
this might help http://blog.duber.cz/3ds-max/system-units-setup-in-3ds-max you display unit setup looks like it set to "000" as aposed to "0" if that makes any sense. if it was set to "0" it would be 5 not 555.
@xvampire Yeah, I was told I should abandon Max because it was going to be canceled back in 2003... it's the rumor that never dies. I mean, Autodesk could cancel Max and Maya and not really blink an eye, manufacturing is where the money is at.
I wonder, if in some parallel universe his game was any good and for some inexplicable reason was founded, would he potentially have to put over 20 000 names in game textures? It would be something like "Phonebook: The Game"?
is there a way to turn down the power on the freaking smooth brush? even when I make it literally .001 strength it's way too strong. anyone know what I mean, or how to fix this? I just want it really subtle.
[ QUOTE ] Gamasutra did a survey in 2001 where they poled people working in the industry and put together an average salary for various positions and years of experience. [/ QUOTE ] They do a survey every year. Here's the most recent: 2003 Salary Survey