Hello! Could someone point me to a great online tutorial that demonstrates the best techniques for making realistic bricks inside substance designer? Or perhaps suggest a good material that you've used and would recommend?
I wrote a more comprehensive tutorial on this workflow in Technical Talk - www.polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial
1) A mp7 seems overly ambitious. I would start out smaller, go for a knife or a simple tool. It is much less likely to end in frustration. It will also lay the ground work and workfllows for modeling a mp7, later. https://www.youtube.com/watch?v=Z9wgKy-F1Rw https://www.youtube.com/watch?v=pC9MdCg1k1A 2) You don't need to…
Start with the documentation. You don't need to know everything, for starters editmode and object mode basics are enough. Then you can grab a modeling tutorial (like this) to learn how to model. I'm sure there are other tutorials for game modeling but I haven't used a tutorial in years (I started with interface tutorials…
Thanks guys! Hey everyone, here's another batch of work I did since my last work posted here. Got the chance to do a spaceship for the Marmoset team. Did a Tec-9 and an ssg + a p99 which are 2 full complete tutorials. 4k screens on my artstation. Hope you like them! https://youtu.be/XoM8nn_W4G0…
I know how to make *that specific* model in the tutorial, but I don't know how to make my own models, or to solve issues that I have with my own models. Tutorials is how we learned in th bad ol' dayz. Whatever I learned came from the internet and forums like polycount. The thing I had trouble with was creating game models…
hey everyone, i am really new with 3d and i'm just trying to learn it by doing lots of tutorials on the web i am following a tutorial to make an airplane but i am stuck on a certain part, i just can't figure it out!! this tutorial has been tough cause it doesn't really explain everything exactly you kinda have to figure it…
Thank you! I'll try~ I am struggling with getting past this point because I have to learn the anatomy...and zbrush is a pain in the butt!! >.> OOOOHHHH! Duh! Okay, thank you! Thank you! Will try to start with the skull, so maybe just sculpting a skull this afternoon (Well, attempting to.) Scott Eaton is sooo expensive…
Have you textured other kinds of materials before? Are you talking a PBR workflow? If you can identify the properties that define a metal or a plastic or a wood, how do you think a fabric will be unique? It's like anything else I suppose. Look at what the thing is made of and how it is made. Find lots of reference, real…