WIP: Styalised hand painted low poly viking windmill thing made from the wreckage of their boats. I've only made a few of the diffuse textures and these few models so far. What do people think? Concept: Models with textures:
Another WIP of the Apartment scene I'm working on. Got lots left to do. This was just a practice with Cryengine, now I'm going to be making it more like an actual game environment :) Here's the thread for it! http://www.polycount.com/forum/showthread.php?t=123999
WIP Animation of a dive roll that I'm doing just because I feel like it, and we're light on assignments atm. [ame="http://www.youtube.com/watch?v=1qJy-rlNj9o"]Dive Roll Loop - YouTube[/ame] CnC greatly appreciated!!
Some amazing stuff in here lately! Just learned Zbrush hard surface?! I wish my first attempts at hs modeling in zbrush had turned out that clean! ( It's still not that clean XD ) Here's a rough wip for me. Cheers!
A tiny crunch during a latenight polycount hangout: A scene i'm working on. Still have to do a truckload of stuff. I hope to be able to express a certain mood when I bring in the character. As you can see, everything is still very wip.
@ Noe_Serrano: man i love this one ;) @ fightpunch : as i said, awesome - really like to put one of these into ce3 @ Mellon3D : nice improvements, the reflections are a bit too high Still making buildings for our new browsergame. Here the dragon lair - wip
GREAT WORK EVERYONE! Love this thread!! Once again, cross posting from my WIP thread, The Two Towers! Please feel free to visit and leave me some feedback!!! It's much appreciated!!! http://www.polycount.com/forum/showthread.php?t=123240
WIP of robito the rabbit. Have a diffuse, normal, spec and gloss done so far. There will be a backpack attached to the model and then some polishing touches done to the textures but this is pretty much the angle i am going for. http://img23.imageshack.us/img23/8436/b0gg.png
http://img23.imageshack.us/img23/8436/b0gg.png WIP of robito the rabbit. Have a diffuse, normal, spec and gloss done so far. There will be a backpack attached to the model and then some polishing touches done to the textures but this is pretty much the angle i am going for
Low poly Little Sister WIP (from Bioshock). She is 650 tris with a 512 x 512 texture map. I want to have her finished tomorrow so that I can move on to other things, but she's been fun to make!