Hi, i saw some days ago a nice script for Cinema 4D. It seems to be a very cool way for retopology hi-res. Check it: http://www.holgerbiebrach.com/movies/retoponew_h264.mov And this is the thread about it: http://forums.cgsociety.org/showthread.php?f=47&t=967294&page=1&pp=15 Hope you find it useful. bye de.
talk about a blast from the past! always wanted to give this a spin. and i don't believe there are decent implementations of these tools in maya (without installing NEX). not in 2009, at least. same old bag of slow scripts here. however, seems a major issue with BPT wasn't resolved - according to the docs it does not…
Generally it's not an issue to keep all HP separated. It's even easier for baking. But no i don't see any other way. You could remove the modifiers on a selection with a simple script like this, considering turbosmooth is the 1st modifier in the stack.for obj in $ do( deleteModifier obj 1) Then collapsing meshes is faster…
Both. They have their own presets, which you can tweak, you can make your own off those presets by changing the behavior via sliders, or you can actually script new ones entirely. They licensed something called Popcorn FX http://www.popcornfx.com/ so their method for creating particle behavior is what can be used in…
If you are having trouble going from Modo to xNormal you should give Ariel Chai's pipelineIO script a try. or While in Modo split the edges on your geometry where you want hard edges. Then in xNormal change the "Smooth Normals" settings for both the low poly and high poly models from "Use exported normals" to "Average…
haha thanks, yeah thats the problem though his head is basiclly his shoulders, not to worry about his eyes he will have a nurbs sphere that opens and closes, well he will have a strechy limbs script and im having a bad time at the moment trying to paint weights on this character and i think adding more will make it harder…
Hitman's great, I just don't like that it's highly scripted trial and error gameplay leads less toward you feeling like a Hitman and more like an omnipotent Dr. Manhattan-esque being that exists constantly in the past present and future who is always choosing to kill the garbage man so he can sneak behind the house…
re-worked almost all of the topology I probably made it a bit too high detailed for a base mesh for scripting with. although it is high detailed it holds most of the muscle structures now so sculpting might be easier with the topology. The only other thing is that I switch between high density areas on the head not quite…
Loving it. but it kills my hands! i need autofire. seriously i can only play like one level then my fingers start hurt like crap the first few levels worked kinda good but the tougher ones later are killing me. need to find a autofire script for my mouse if i want to keep playing :x
TBH I haven't used any of those brands (I owned Viewsonic back in the CRT days). Right now I'm using an Acer X241W as primary and a BenQ FP202W (stood vertically to the right of primary). The primary is straight ahead, so I'm not turning to one side or the other. Just a quick glance to the right for ref, script editing,…