I think it looks great pulled back! I think it could do with either a bit of tightening up for the planks shape or adding a bit more dirt/grit between them. The short ends of planks would realistically be cut flat and not have much of a visible bevel, but sometimes it's better to stylize things for game art, your call…
Thanks Mark! While this effect does look more realistic than ripples, my game has a stylized cartoon look to it so I want the expanding circles specifically. I ended up creating an animation in max and then using premiere to put it all together as a seamless texture. After all that effort though I realized that it'll…
To be totally honest Your stuff is really mixed quality The mech is just bad, I wouldnt show it off. The design is just not aesthetic at all, and its neither detailed nor is the texture or presentation something nice, and it dosnt make sense. It was a fine training, no work is ever lost. The mask is cool to show off, why…
lol yeah and the quality normals is an awesome feature. Edited that one in. I tend to market to broke college kids because I am one, and I am surrounded by them. They always ask which I use and what they should get. And I tell them if they can spend the money on marmoset you can have that... the light version of 3point and…
Cheers guys :) Iciban this fella is purely handpainted, I did 70% in Zbrush with polypaint using lots of alpha's set to spray and colour spray. And the rest in photoshop with custom brushes. Which did result in a fairly stylized texture being handpainted compared to say my self portrait which used photo sourcing. I'm…
Alright, as for the process I meant if you are using a 3d modelling software like 3ds max and Photoshop or you have put other stuff in to play too, like nDo or Zbrush maybe. It 's ok doing bits and pieces especially if you are a student, but my advice on that would be to have an ultimate goal like modelling a specific…
I love this overall. I think stylistically it's a bit different than the concept art but you said you were doing your own take on it. The one difference that stands out to me that you didn't specifically call out is her hips/butt look much skinnier in your model than in the concept art. I saw that you responded to feedback…
Nice work man. I think your stuff suffers from the same flaws as a lot of my stuff. While the sculpting and texturing look really good, the materials don't feel quite real. I think some of that is maybe hand painted texturing and some of it is shaderwork. Your sculpting looks really good to me so that is not an issue IMO.…
well, i kinda agree. i keep hearing about how nolan's movies are DARK and GRITTY. i saw only the dark knight so far so i can't judge other two. but i definitely find that slightly surreal atmosphere of Batman and Batman Returns to be much more fitting and certainly not less dark. The whole stylization was great in these.…
Well, I'll say this: there's a reason you don't see them as much in games. The needles/leaves of a conifer are hard as crap to get looking right without things feeling reeeealy noisy---and throwing snow into the problems even more complex. Here's some a pal of mine made for Project Cop:…