Thanks for the info poopipe . Looks like Blender copes with that just fine at least. And I solved my older issue with it . While combining parts to a single UV page Blender renders them consequently and thus overpaints parts by the padding . With it set to just 2pix it's getting perfectly ok rotating normal maps correctly…
Every goddamn week cool free plugins are coming out for Blender. Would you stop? Have mercy on us. We're simply people, who need to work, then want to go home and do some side-activities or spend time with family. And then you go and drop us this. When are we supposed to put time into this now, huh!? No seriously, jokes…
Nice... lets see... -You can ctrl+alt+t a layer or selection to transform it and then ctrl+alt+shift+t to repeat the transform multiple times, comes in handy sometimes... -If you have a really messy layer stack and you want to hide some layers here and there one way(instead of looking for them in the stack) is to select…
All the incremental numbers coming from intel and Ivy have me cold. Considering render-relevant cinebench numbers never show anything other than incremental results. Even with a 980/990x I see nothing close to exciting that would leave me to believe that the added cores from ivy-e would be worth another $900. I am holding…
That was the second reason I walked away from mudbox, I was one of the first people to buy mudbox 1 and it was awesome and the forums helpful and full of talent. Then autodesk and mudbox 2 came out and suddenly Im being told my hardware cant run mudbox anymore, I guess they just changed the direction of the company towards…
Command Panel > Motion Tab > Biped rollout > Convert (it looks like two arrows circling each other, next to the save icon). This will turn your footstep animation into "freeform" keys. In some cases, you can convert them back into footsteps but only if you haven't added or removed the keys it originally made. Once you…