If you turn off the sound of Slender-man's Piano everytime you see him, it's actually not that scary, sure, moment jump scary but which games doesn't do that? I think it's the fact that game is predictably designed which brings it down and they make it up with moment scares more then anything, this is especially true for…
1. On two mesh its two drawcall for materials as I know. 2. If we talking about real time rendering, then you cant really say "render time" because its real time.Then it must be rendered in a very little part of a second.So the "rendering time" isnt noticeable.But the three texture using mesh needs 3 drawcalls for its…
Hello! I'm here to post not the next step (I supposed to start making lowpoly), but to post an update after a good feedback I've got about my work)) 1) The proportions update. It's no longer a short man with a dwarf-like proportions: Also fixed the neck, hands, feet and some body shapes. 2) Cloth update. Pants 3) Cloth…
Judging from the drawings you've posted I wouldn't say they're terribly disproportioned. Maybe it's not that bad as you see it. If you want to improve precision of your drawing, I would advise to concentrate on working on precision in terms of size and proportion first and leave light and shadow for later. Try to draw some…
Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I…
The life drawing resource website that I use, Figure & Gesture Drawing Practice ToolFigure & Gesture Drawing only has so many pictures and it's gotten to the point where I have seen every photo now. Finding new resources is vital but an unappealing task, I even have some already but I like pixelovely the best. My real life…
I used to be a programmer before learning 3D. Here is my advice for a quick start. You will learn the basics which will be useful for any advanced topics there may be (such as Zbrush). 1. Pick a 3D package: Max, Modo, Maya, Blender 2. Learn poly modeling - i.e. how to edit individual polygons and best practices 3.…
after i have good imagine about "who" - "pose" and "where"! i go to detailed each character in another sketch as i said i want some focus on Yasuo and Riven fight, i want to show how she evade skill of Yasuo and use ultimate to Baron at the same time, so i try 6-7 sketch about them, pose, dynamic , and is it fit with all…
@musashidan Sorry, I should have clarified. The main goal is simply to be familiar with all of these various steps, however all my efforts are to eventually make a game. So in that case, a production asset with a high poly and low poly. If I were take it out of Zbrush and add a step 7+ it would probably include painting…
Its really hard to identify which is which from your objects. If you fly over, they are all some kind of parts. It is hard to identify the scale of your space ships. There is nothing that shows a relation and usually they have small windows which suggest a big ship, but there are none, i would atleast add some kind of…