I do this in Unity for my day job. Have you tried the Terrain tools in Unity? You can paint with a variety of brush shapes; circle is only the default. You're painting the transitions between textures, which are being tiled across the terrain. In our game, we use a custom terrain shader I made that uses the tiled textures…
Why you no comment... it has its fair share of problems... :poly116: Ok, so I've solved the baking issues in post #23... but I need suggestions guys. Take a look at the definition this guy achieves out of his bake on the slide serrations: http://www.polycount.com/forum/showpost.php?p=1698194&postcount=10 Why can't I seem…
Thanks guys! Here is a little thing I wanted to share when I started in doing the devlog: Most of the textures. (part from FX, UI or special things) is using a single 16x16 texture which I am very happy with. There is room for much more color space to deal with if I would need that! @gruntpunch: No the character does not…
To give you an idea of what's possible with tinting, here's a project I did with extreme tinting in Unity. All the textures are greyscale, all the color is done with custom shaders. https://polycount.com/discussion/160691/sketchbook-eric-chadwick/p1 Here's another example of extreme tinting, made by Snefer in Unreal…
Looking good so far, I would suggest looking at more reference. You will see that usually these book cases have a lot of routed details on the top and bottom and the wood grain will run horizontally instead of vertically like you have it. Also the joints will have a subtle gap or at least a change in textural direction.…
That's true. Though at the present I think the majority people prefer not using root motion. Last freelance I was asked to export cycles for UE4 both in-place and with root motion. I don't know. though I doubt simply reversing the mocap data will get you the best results. I think part of all this comes from confusion…
It started when I responded to a similar post of his here in the freelance section back in April. Initially things went well as he hired me to do some textures (and a few snapped on low poly pieces) on a male and female versions of a character. I followed his guidelines and put in about 12 hours for the generous price of…
Hey akaChris, Sorry about the silence on my end for the past 1 week. It's been an abnormally heavy time, hence the lack of forum replies on my end. I am honestly really sorry for the frustration and that you have felt neglected during this time. I want you to know though that development on the SUITE has not slowed down at…
Your goal, deadline and budget is not remotely realistic - have you actually thought about what is required to do what you want at all? Kinect is also inadequate for what you're wanting to achieve. You'll probably need a bespoke system. I mean look at that budget- you need at the very least a musician, an engineer and an…