I'm seeing a lot of forum-directed mudslinging going on at the end of that GA thread, and I've seen it here in some PC threads as well. It might be worth restating that this issue is not about forum rivalries AT ALL. It is only a matter of concern between the organizer of an event and its community of participants. Even if…
To get metal feel right you really really need a cubemap to help out. It does wonders, it's also good if you have a mask that controls how much of the cubemap should be seen. Really clean flat metal surfaces would show a clearer image etc and get some more color from the cubemap whilst very rusty parts won't get as much.…
Usually for fixing ray projection errors, like a screw or something being skewed I will just cut in one vertex right in the middle of that detail. This fixes the issue in most cases. Now it gets debatable as to whether taking the time to remove this sort of detail later(or creating a copy to add this to and then reverting)…
More "my kind of stuff" :D OK let me give it a try: First: Why Ukraine ? Ukraine sits atop on important natural gas and energy roads that directly pour energy from Russia to Europe. Before these conflicts I remember there were quite the discussions between EU, US and Russia about pricing of natural gas and I remember it…
Hey there fella, I'm hoping this doesn't seem harsh it's not meant to be. Couple things stick out at me with this scene. When I picture a plane crash, I don't imagine the wings just kinda falling off the plane right next to where they were connected. It's true that there's A LOT of wood there, definitely looks like it fell…
Might as well chime in here after being absent for a long time. These threads come and go. I went to (victimized by?) one of these schools in Toronto, Canada. The tuition was astronomical. However, I could afford it, to a point. As in I had the money and that is what I spent it on. School, good or bad is about use of time.…
I don't know as I haven't watched the vid. But I doubt it's mostly n-gons. Yes, one for baking, one as the production mesh(game model asset) I'll talk about the production game mesh specifically. Regardless of the topology of the mesh a game engine will render the geometry as triangles. N-gons are unpredictable if imported…
Got it down to 1 millisecond! In the first pass above I was thinking how to optimize the loop, but then I wanted to get rid of the loop. Thanks for being open to suggestions. If you ever have MaxScript questions you can message me. rollout VertexAlign "Vertex Align" width:136 height:160 --Code by Francois Stelluti -…
First off, nice job on getting it all done by yourself. It looks like a huge amount of work, and I'm very impressed at the overall quality of the whole thing. The rendering style, and backdrop art works out well, and the guys look cool too. I like the style and consistency. The depth of field and most of the camera moves…
Woah, that last version is rock solid! A few more suggestions! At the moment, it frames on the cursor location at the surface of the last selected model, wether it is currently selected or not. That great! But could we also use the condition 'cursor outside of any model' to zoom extend the whole scene, and 'cursor over an…