Yeah I suffered from that when I went to replay it about a year or two ago. There was a patched startup.exe that was needed if I remember right. Unfortunately I haven't been able to find a working link for it anywhere, sorry about that, however it might be worth asking on the epic forums and see if someone has it still…
Hey, this is a really strong start! I think your textures are looking quite nice. I agree with Feynce said about adding more geometry to help out your silhouette. I think another thing that might help some of your "transition" areas, like the entrance area that sticks out from the rest of the house, would be to use some…
@curlyhair thanks! sometime i need to scan all of my work scribbles. i've gotten into the bad habit of doodling faces all the time, but some of them are entertaining ;x Here are a couple more images.. The first round didn't quite hit the mark- it's hard to push this sort of architecture; it's already so epic it really has…
ellen page and sam fisher fight hordes of zombies! oh joy ¬_¬ Did i say ellen page? sorry i meant ellie* way to look FAR FROM THE TREE for that name also i don't know how anyone is putting fortnite and minecraft together? i think somebody didn't watch the video and said. "oh cool thats like minecraft" then others read that…
- the orange glow around the temple is much too strong (and still to uniform as mentioned before), bring in a little more contrast, shadows, position a real light source (something like a big fire bowl) in the front of it to make it believable - I'd say as well that the blobby, contrasty bricks do not fit the concept.…
Hey Epic Beard man, its great to see you working on this and I am looking forward to seeing what you do here. I want to say, work more on your lighting. The preview for the floor looks awesome but inside of unreal it looks like soup. Lighting will help you out with that and tweaking values for the material. So it turns out…
decided not to make a new thread for this...but i think i'm 2x more satisfied this time with the texturing....decided to put off any design modifications so that I can understand how to "NOT SUCK in making epically bland textures"...sorry for the long time it took to redo the textures...wanted to learn more and was busy..…
Thanks! You' da man! That's why I never found it either. Well done hiding important stuff, EPIC. Heheh, at least it's not Cryengine, god bless. @Joakim - nice to see someone working on blueprints (I suppose a blueprint was used). Did you use a heightmap to make the water run into the crevices? Or does it need geometry?…
Yeah epic works in mysterious ways. I've completed the next project using this workflow, this time i gave all the hairs a random brightness. The Result was convincing, but too noisy and monotone distributed across a whole haircut, so i anded up touching it up a bit in photoshop to increase contrast and create bigger…
The whole trilogy did a second run at the cinema in the UK in consecutive years, so I was lucky enough to see them all on the big screen - it was absolutely epic. A few years later the first set of 'remastered' versions hit the cinema, so I got to see them too. I remember the audio in the remastered versions being much…