The tools operate as fast as your computer will allow them to. This includes read/write speeds on the drive you're using. If you're working from a networked drive, you're going to see a huge drop in work speed - try saving locally. There's only so much data that can be transferred via networks and it pales in comparison to…
Blender is opensource, can fit any pipeline without extra cost for the company or yourself. You can subscribe to the Blender cloud to get access to training and resources for 10euro a month. I like Blender because the strong modifier stack approach, such as bevel modifier, data transfer, triangulate etc.. I don't know much…
I am finally finished with the high poly of my VW Bug. I already had it set up to be transferred over to Substance Painter, but there are a few flaws in the UVs that are making a mess of things, so I will be working on trying to clean up the mesh and UVs a bit more before trying it again. Pictures of the high poly model…
it's just my opinion on what should be used, if the industry is lagging behind so be it, but zbrush models can be transferred to maya or 3ds max with a click of a button usually so I don't see what the big issue is. I do realize many studios tend to stick with what they know though, doesn't mean it's the right/fastest way…
I just want to clarify something here because there could be confusion. In Unreal 4, your BaseColor/Diffuse/Albedo shouldn't always be black for metals. UE4 uses the BaseColor/Diffuse/Albedo as the spec color when something is metallic. So technically, the diffuse contribution gets set to black, but the color is…
Whatever floats your boat really. I honestly prefer 3ds max over maya. The modifiers are great, there are some pretty useful maxscripts, and as mentioned before there are a lot of tutorials out there for max. You can learn one and just transfer your skills over to the other, its not that big of a deal. It doesn't hurt…
Okay I managed to make this work. I didn't understand everything but the only thing was missing was an animator controller. Still I have to make those beautiful blendshapes now. Any trick to transfer some cool looking poses I already have (by driven keying bones controls) into the targets of my main blendshape in the shape…
Is the contract backdated to when you started work ? EDIT scratch that 3(i) covers anything before that date.. but still fuck em Id say... and no NDA should not contain anything about transfer of copyright... normaally even if there was a dispute the material would be still under non disclosure (unless NDA is terminated)…
[ QUOTE ] Normally I'd have to charge 1300 at least just to cover the license transfer [/ QUOTE ] It's sad that it's even legal to charge money for that. I think it's only because of lobbying that no judge has ruled that the Doctrine of First Sale applies to click-through licensed software since those are essentially sales…
yay ive made some hasty crates befor i want to show one some lovin, im in edit- foretheweekend, well done on carrying on, you learn more when you force yourself to finish than by constantly re-starting. now learn to texture transfer to another crate with even better UVs then join in on the contest