oXYnary, really digging that Russian stuff... Some more heavier stuff: Prolix - The savage [ame] http://www.youtube.com/watch?v=V0_cUwoSxHo&feature=channel_page[/ame] Redco - Naspar [ame]http://www.youtube.com/watch?v=JljrlKiKQuI&feature=channel[/ame] Cooh feat. CA2K & OTM - Like An Angel (VIP) [ame]…
Guess I'm going to try my best at this. As hand painted isn't my forte, at all, I'll be working my ass off on that aspect :D I'm not very good with drawing/concepting, I started to work on the turret piece already, still planning the inhibitor and the creep den.…
Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…
Sensitivity A Next Gen FPS-RPG Premise Sensitivity is an Action RPG with a FPS Style of game play. Our Objective is create a AAA Title Using the Unreal Development Kit This Project is going to be a long demanding project, but the team working on the project now is Dedicated and very willing to work and help other team…
Well, it's been a whole 4 years... maybe its time to update this with some new stuff? A good comparison with time and learning to show improvement I'd say. 2018 Working at Splash Damage on Dirty Bomb A lot of the weapons had to fit a style of quite rounded and fat while still maintaining very low polycounts while working…
A few things; think about the shape and weight of objects.... that mug could be way cooler with a fat bottom and a skinny top... give it bottom weight and make if feel more balanced and stronger. Your gems are super dull, (highlights/darks) there is no thickness to the brass, or the shield, (add geo) the line work around…
The A6000 looks like a very nice camera, and the NEX6 that it replaces was a nice camera too. The thing with Sony E mount is, make sure they have the lenses you want now, and don't expect them to release them in the future if they don't. The E mount system is still lacking compared to M43rds, but it has a decent selection…
Usually I'm in favor of a slight increase in poly count (maybe up to 10-15% for a prop more for architecture) if it can save me space, memory, and time in texturing. Even compressed, textures are nearly always more memory heavy than models. As an example, a model I made recently for work had about 20,000 tris and used a…
So I had a look at Pumbaa's files for this asset, and had a couple things to write up about. I edited the lowpoly to match back up to the high as i think you edited it, trying to "fit" the high inside it. No need to do this, this is what the cage/envelope is for, and doing this sort of tweaks is only going to make things…
Incidentally I was just messing about with Corona today. Still not perfect, but has improved somewhat. Blending between intersecting meshes seems arbitrary(or at least only blends perpendicular?) MentalRay was the first to do it. Now gone from Max, although the Autodesk Material(not A&D material) is still there and it also…