Engine Room VR is looking for a freelance artist who can rig our characters faces to be used with Rokoko's Face Capture software. The artist will have to be able to setup our 3D models face so that it can work with the standard Apple ARKit 52 Blend Shapes. We are currently using Unity 2021.3.5f1 LTS. Pay is negotiable and…
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Greetings PC, Thank you for taking the opportunity to read my thread. I'm the lead designer and programmer of a 3D physics-based side scrolling platformer. The project has been in the works for quite some time and it's nearing it's first announcement on KickStarter this summer. I'm looking for an artist who is interested…
Looking sick. Don't be afraid to use less loops when trying to define the form, it will help clean up some of the areas and make the wire flow more. Also, a lot of your vertical edge loops could be perfectly straight, but for whatever reason they're diagonal or some of the verts are slightly off. Perfectly straight loops…
Thanks for your reply. That's good to hear, I'll go with that then. What about edge loops not looping but ending? For example if I have a mesh that looks like this from the front: But like this from the back. (Replacing the more complex geometry with a single face). As you can see here, the edge loops don't go around if I…
This is pretty neat, you can embed a live real-time 3D viewer here on Polycount, using Sketchfab! model Instructions and details here: https://polycount.com/discussion/160022/sketchfab-integration Looking forward to seeing your models in some live embeds!
This looks great! You should totally add a loop node, and an array node. :) 2D Array can have adjustable amount of boxes that you would fill out! Either float, float2, 3 or 4. Basically the loop makes a adjustable size box/rubber band and anything inside is in the loop. It has 1 output, which is the iteration and you can…
We are a small start up tabletop miniatures business and are also currently looking for a tileset artist to sculpt modular tiles (digital sculpting) being able to sculpt, wood, brick, stone etc in a stylized manner is a must. We will provide the blocked out base meshes as well as concept art. The artist should have a good…