For the first environment, I would say get some bigger sculpted details to help your normals pop more. This will also help break up the lighting on the surfaces and help to contrast against the high frequency detail. For the manor area, I like the detail you have on the ground. The decals, leaves, and brick textures mesh…
Hello and greetings to all, Today is April 1st, 2018, which is exactly 20 years since we pushed the button to open this place. 20 years. It's hard for me to wrap my head around that. It's been so long and so much has come through the front doors of Polycount. What started as a simple tutorial website for Quake 2 models has…
Not necessarily. The catch here is that when looking at these devices (big Cintiqs, this MS panel, and so on) we assume that it is indeed possible to work comfortably at a distance similar to what is shown in this picture above. But the fact is, Wacom tech is order of magnitude less precise than a physical pencil - because…
So I have been back at my full time job today so didn't have as much time to design as I would have liked. I decided to work on the part where the small blue particle changes red and floats up to the large magical ceiling. To do this I looked up a Pure Data patch I made while at University. This was a multiple procedural…
SITE: -Get rid of the splash page. Use as your homepage. -Find a new host, this one gives me pop-up/hover-over advertisements. It also load kinda slow. There's also a lot of delay on the on-mouse-over effects like glow and such, might be due to code or the host, I'm not sure which. Hosts don't cost much - I think you can…
Well, personally I approach receiving feedback like this: 1. I don't solicit proper feedback from just anyone, generally its only a select few people who are vastly more experienced and able. It's generally never my peers, usually someone further along whose work I respect. In fact 99% of the time its a couple of people…
Welcome to Polycount and game modding. :) In most cases throughout game history we've not been able to paint directly on a model. The tech has been around since the mid 90's really, but it was too clunky for production till the past decade or so, and even in the early 2000's it was fairly specialized software. (Remember…
humm.... never had to animate the book opening, we just had it open and the shot was tight enough that we didn't have to track the bulk of the pages. A simple page flip loop, was good enough. Here is one idea I had to control the bulk of the pages. Use 2 morphs you can blend between them to operate the bulk of the pages.…
Women are objectified in game art for sure, however, I just see this as more of an issue of serial complaining. Most of the people who complain about this are people that aren't personally offended, but instead find the need to complain on behalf of somebody else. You see this happen all the time in the news in the U.S.…
Hey JG, is there a reason the wooden wall panels have gaps at the bottom? Seems a little strange and makes it very obvious you have tiled it across. One thing to be careful of is keeping a sense of scale, for example your keyboard and computer screen look a little small (could be the camera angle). How do you go about…