I have actually been trying to go about modeling cliff/rock faces much like this for the last 2 weeks. Taking a look at a lot of games for inspiration on how they went about doing it there seem to be 2 main ones. Lots of different small/large pieces much like wailingmonkey showed and using tiling textures. Jam them all…
The winners have been announced, congratulations to all who participated! Here is a recap and some gorgeous eye-candy! All the Substance Designer graphs are available for everyone to dissect on Substance Share! Global Winners: 1st: Manhole Cover on Cobblestones by eedobaba7726 2nd: Procedural Chainmail by nlongchamps 3rd:…
I totally agree, but i think overstating them is misguided too. You have way more art experience than me so at the end of the day i'll cede to your viewpoint, but i would say there's nobody here making badass art who would be producing it if they didn't have very solid art fundamentals. Some of you guys learned it while…
pretty fun to watch, there's something odd about the faces though. Sort of like they're wearing a full facemask versus being a part of them. It might have to do with either the way their model is being shaded or how their facial expressions/facial animations are very limited in conjunction to the very animated dancing…
Hey! Sorry you haven't been getting many critiques on your work. I'm gonna try to help you out. Do you have a concept for this character drawn out?? It looks like it's pretty stylized and cartoony, which I think is cool. But I'm not sure about all the proportions. The arms look a little long and the head/neck area are a…
@Sozril Mmm...for me that image has a lot of highlights that can come great for making the specular/roughtness map but as a diffuse it won´t work. The diffuse needs to be as flat as posible with minimal shading if you are aiming at a realistic result, if you´re going to a more handdraw/stylized it´s totally okay to have…
@David Wakeling I'm having the same question about the highpoly/sculpt detail. At first I started making the highpoly right away. But now I'm thinking of scrapping the highpoly work and stick to a Lowpoly + Diffuse. From a small research I made yesterday I came to the conclusion(maybe a wrong one, point me if Im wrong…
Some general guide for hands is that the length from root of the palm to tip of the middle finger should be same as length from lowest point of chin to highest point of forehead (hair line) but seeing as this is stylized character, yeah, scale them down just a little bit. Hilt and hand-guard could use some more red/orange…
i'll take that bet! While i see it channeling the ever impressive elephant gun I'll bet it's some sort of ground vehicle - land speeder type thing. Guess that silhouette! "It's a jumbly mess" is an accurate crit, if not a terribly detailed or specific one. I don't think it was meant to be insulting or demeaning in any way.…
I think it's really impressive work for somebody of your years Jason. And welcome to PC! Im not a fan of Toegee. I dunno, I just think that the design is a little strange. Sorry If its your big project! And Im not sure If the style of execution is meant to feel stylized or something more realistic. Either way, those…