http://www.toymania.com/news/messages/256.shtml I found that after a rather lengthy Googling... but alas the EA Online Store does not seem to stock the figure any more. I think a chain of stores over here in the UK called "Forbidden Planet" used to have the figure, but I don't know for sure. Ebay sounds like the best bet,…
[ QUOTE ] I didn't know what unsigned vs. signed means, so I asked one of the programmers here. Here's how he explained it to me. I added emphasis to highlight the meat of the issue... "Actually, we do use signed textures for normal maps, although we dont support loading them at the moment. The unsigned normal maps are…
[ QUOTE ] The path deform modifier in max is a huge boost also for this approach. I tend to build a 256x256 wall with a few custom elements like a trim along the top thats 256x32. same at bottom and a small 8-16 height trim along the center. I then process the information on to a 1024by1024 flat bsp texture, apply it to a…
yeah the limit was topped at about 2000/(2500Max) tri's currently its bout 2800. some work is needed to tidy up the hands as they are killing the tri count. i hear you on the proportions, i've since lengthened the arms. thanks for the advice:D
I have a tutorial from a little while back that covers the basic idea of modular environments. http://chrisholden.net/tutor/modular.htm In actual execution, it would be taken MUCH farther than this. Another good example, is check out miniatures for table top game environments. I'm also assembling an environment with…
Hi all, CrazyBump Beta 7 is available. Please send me your feedback and suggestions! Download links are here: http://crazybump.com/forum/viewtopic.php?t=255 New features include: -More options for the preview window. All maps can be toggled independently. -Controls to add highlights & crevices from your normal map to your…