Nice! I would reduce the amount of DOF, since it's a bit annoying not being able to read details in various areas. I think the point is to show off your work, not fancy camera shenanigans. Also would be nice to increase ambient lighting contribution, to fill in those black lifeless shadows. Would be great to see closeups…
This is another avatar I created completely from scratch. I am a 3D avatar creator with strong experience in Blender and Unity. I specialize in VRChat and VTuber avatars. I can create full avatars from scratch edit existing models improve topology fix rigging and enhance textures. I also work on outfit creation facial…
I found this while browsing Youtube. It's a recording of a lecture John Watkiss gave. He drew Disney's Tarzan. https://www.youtube.com/watch?v=LfQgndCztBU
You can find my portfolio here: https://anshs-cinematic-canvas.lovable.app I’d love the opportunity to contribute to your pipeline and learn from the talented team . Thank you for your time and consideration. Best regards, [Ansh] 9210464757…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…