@XenoKratios: From what I understand at some point there was a split in the developers of Lightwave. Some broke off and formed Luxology which then developed Modo while others stayed on with NewTek-Lightwave. I've heard that the two apps are somewhat similar with the way they approach things (like smoothing angle in…
Being a level artist you sometimes dabble in the lighting-area as well. It's a lot of fun actually when you can do it without restrictions to make shit look awesome, then comes all the budget and technical restraints like the berlin-wall keeping you from the bliss of creative freedom. Lightmap sizes, lightmap rendering…
Update 3 - detailing the lightsabers: i've shelved the project for a few days to get a little refreshed. I'm now back at it, and the plan is to tackle individual things one after the other. I'm probably gonna procrastinate working on the character till the very end, so up next maybe the stormtroopers, or the ¿decapitated?…
I have some questions about UDK. I have really blurry shadows on meshes. Of course all meshes are lightmapped, but shadows looks like really low resolution. Is it ok to simply increase lightmap channel resolution and make it 128 pixels instead of 32/64? Should I make stretched UVs on lightmap channel just to give more…
In the case of UE4 this is incorrect(I have no experience with CE) The theory/practical behind unwrapping for texturing and unwrapping for lightmaps is completely different. When unwrapping for lightmaps, coverage and fewer seams at the expense of non 1:1 UV ratio is the way to go. The aim is to have as few islands as…
lightmaps do funky stuff when they aren't receiving any light, or barely any. you can either turn up lightmap resolution or add a skylight or some other light so that lightmass can correctly calculate the lighting for that mesh. it can be real dim so that you still get a similar effect. if that doesn't work, maybe disable…
It looks like your light map resolution is too low. The shadows that are being baked are overflowing into the UV shells of where there is light. So a few questions: 1. Do you have a second UV channel for the lightmap? If not, add one. 2. Once you have a lightmap UV, you have two options. Bump up the lightmap resolution for…
Lots of Vfx/film types over at Modo's Luxology Forum always talk about using Lightwave + Messiah for character animation, they seem pretty happy. Lightwave $895 + Messiah $399 So $1294 which includes a possible free upgrade to the next version of Lighwave, Lightwave CORE. Blender $0 Note that blender 2.5 alpha 2 is out, UI…
Those type of artifacts are from your BSP lightmap res being too low and using a Dominant directional light (which burns lightmaps with a slightly different process than non-Dominant lights). Like Xendance said the lightmap res you set on BSP is the reverse of what you think, setting it to higher numbers will decrease the…
Exact reason i wanted this route Which is exactly what i got, horrible triangle shadows cast across each individual piece :( and as for the beams, there are some but not as many as there is seams between my wall meshes. This is the route ive been tests with lately. still modular but using those pieces in max to make each…