Just a little jump in (past) time... Hello there ! This post won't be about Star Wars Redemption (sorry !), but about the new project I've been working on last weeks. If you've followed my twitch streams you may already know this new character, named "Maewenn". I want to go back on the very first steps of her creation,…
Thanks Mark. The problem (off the top of my head) can be that the user may already be skinning vertices to bones in an animated model... so I am leery about automating it. I may do some tests though for a staticprop. That was something Jed suggested. I am still considering it... but I can already think of problems if there…
@Jed: here is my settings in Unity: Also here's a map from Xnormal but with compute binormal checked in options. That was the issue: looks identical to SD and modo so I can use that too. I've unchecked it for Unity btw. Ok, so I've finally figured out the workflow in details after following it blindly for about a year but…
Regarding paining straight on high-res models using Ptex : has anyone tried it and got good results out of it ? On my end it seemed to work at first, but after inspection the smart materials did not seem to pick up surface and edge information, which causes paint chipping and edge weathering to not appear. [edit]…
Some cool stuff in this thread. I'm also into the approach kwyjibo described, which is to "program" that the saturation should become the RGB values. A way to do that can be through ImageMagick, it's a command line application that can convert images and do several filters, such as a "FX" filter where you can write…
Well after the 1887 nerf recently I hardly see them now, but I still see the combat+marker grenade speed crap all the time which is really freaking stupid because he can be on you and kill you before it even updates on your screen. Basically the netcode just can't handle someone moving that fast, I think it might be 'ok'…
Thanks guys; I appreciate the comments and your interest in the work. I had a chunk of time this weekend to bang out some basic shapes for the hat and tunic. [no surface level detail yet] Just wanted to post what I got; hopefully the new deus ex won't completely halt my progress. :) @yodude87: thanks for the support.…
Well, the way I see it is as follows : Rather than : "a synced baker-engine pair won't save you from the worst possible gradients", it's more like : "a synced baker-engine pair allows you to not even have to worry about what your normalmap looks like". Now again I totally understand that not every scenario is the same, and…
Greetings one and all. I would like to take this opportunity to introduce our game and what we are about. Name: Exile Online Genre: Cyberpunk Dystopian MMO Estimated Launch: TBA Voice comms details: Teamspeak 3 (server eurots7.gameservers.com:9129) No password required Website: http://exile-online.com/ Facebook:…
Here's a quote from the spyware weekly newsletter, i'm informing you because it sounds like a terrible thing: [ QUOTE ] I have had email conversations with a number of people at Sunbelt Software about the ID theft ring they discovered recently. They were kind enough to provide a HijackThis log entry that identifies the…