*cough* Unreal after having used torque for a year, and finding myself completely lost in hammer, the Unreal engine is probably the one im most comfortable.
lighttray: it's on the right by in your modify panel. Go all the way to the right side of it, I believe the icon is a hammer. Then go to more, and look for the polygon counter.
I actually like the rough look of the armor. If you imagine how these things are made, it would probably be pretty rough from hammer blows during the forging process.
Sorry to be the bearer of bad news friend. It will look excellent when done and this gives you time to hammer out the details and really make it shine. I am subbed!
Thanks Freud! I hesitate a lot specially because of that. I think that the character must be recognizable by the player. In the game the most recognizable parts of Poppy are the hammer and the pig tails.
I'd also add a bit of opacity - and some dirt, grime and scratches - to the clock face. You could also use bare metal on the bells where they are struck by the hammer.
hi guys. In relation to the name and words like hammer and anvil don't forget there is already a 3d program called Blacksmith3d which relates to those terms. Cheers Mal