Elysium - i dont think that the forum is even close to as harsh as people's acctual opinion. there are a few folks around here that don't censor themselves... but i'm talking about a forum for total and utter honesty. right now critiques come in the form of "it's my HUMBLE opinion that perhaps that shade of green isn't…
This is looking great so far. I love the color palette. I think it's worth pushing it a bit more to get it to a really good place for your portfolio. 1. The gray-purple stucco on the walls should have some weathering near the wood beams. Without this it's looking very flat. An example from here on our wiki: 2. There is a…
AHAHAHAHAHAHAH, the recession is nowhere near over, and won't be by 2012 in the slightest. ( I know that's what you're saying already, but the idea of it being over is laughable). The only "recovery" has been in the upper tiers of the financial sector who have figured out ways to profit massively even in these hard times…
Hello there ! Here is finally how i've done it with vray. It's fairly simple, but since i'm shit at understanding technical papers, i struggled long time. So i've simply overidden the mesh normals with applying 3 different materials with a special color in the bump channel as normal map for each. This is the technic i was…
And back from holidays, So I did check on an approach to the skeleton and skin in the questions section with: A couple weeks back on 'Last edited by Kel-Shaded; 10-31-2014 at 02:41 AM..' And didn't get a no at least, So this is the way I'm going. Essentially combining the rules for the Character and VFX categories. And as…
If the 3D package your are using is for PBR, then there should be a channel where you can connect AO texture on it. Even thou AO isn't a best solution, it still creates visual fidelity. So you should use it unless your rendering application automatically renders it. The exact specular colour of a material or substance has…
Hey, cool project :+1: Some aspects I think you could improve: * man-made structures could be grounded more in the environment by adding some weathering and (dirt) gradients. * spiraling trunks look too artificial. You can counter this by introducing more irregularity and more stretch. * Tree trunks colors is currently a…
On the green helping the player follow, i'll give you some advice that one of my professers always really rode us hard on, "why?" He always said to have a reason for why you are doing what you are doing for it to be truly great, if it's green that's fine but have a reason for it beyond just leading the player, maybe have a…
references are very correct , since that konig Tiger was my reference in my OKW skinpack as well in my tunic german skinpack , I must say that you make a good aproach. In my hamble oppinion where is some historical error, in the dots, the factory ambuse cammo used green and brown dots in yellow , green and yellow dots is…
Tbh I think it looks much better without those leafy sideburns (lets call them like that) as he's very young and a bit edgy and stuff (atleast in the language I play the game he seems to be a super young and cheeky guy and these sideburns kinda make him a bit too wise/patient (my feeling its still your art you decide :D )…