still moving along, we had the baby and that has cut into the time i can work on this. still planning on finishing it. and definitaly getting closer learning pbr and the ue4 pipeline is fun. I've done a lot of work and rework learning new things. not a lot show because of that.
vehicle choice could drastic change a weapons effectiveness, ie single shot powerfull weapon would be shit in a car with hard suspension. while a really powerfull weapon in a small light vehicle could have some really rockin kickback. sounds fun if it was propperly dynamic
Hello! Here is a project I have been working on in my free time, learning new techniques, and most of all, having fun. You can check more renders at my Artstation https://www.artstation.com/artwork/dyNyx3
I got the opportunity to work on the heavy machine gun from Halo Reach (and a little bit of Halo 3) for Installation 01. Here's the finished high poly: Initial blockout: I'm having too much fun with this one, currently working on the low poly. Comments and critiques are welcome!
Hi I want to make this fur into those slips and I am not sure what I should do : 1 Sculpt manually all the furs with brushes and eventually after paint them with texture or other fur? 2 Leave it smooth and just simulate some extrusions and then add the fur after with the texture normal created like crazybump or the like…
ROLE OVERVIEW We are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™. As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
He's got some lively eyes now, and a belt. I have to give him teeth and a tongue next. Fun fact, goats don't have top-front teeth. Just a padded gum, and a set of molars in the back. I think I'm still going to give him a set of top teeth, just so he doesn't look like he's missing them :)